Not a day one purchase for me but will defo pick it up eventually. Alternative footage here by GameXplain
debesis26
21 Sep 17#2
Is this a joke. This game is now ~£10 so why charge full price again since its not a new release but re-release? I swear game prices on Switch are ridiculous
UltimatePhoenix to debesis26
21 Sep 17#3
And the graphics are worse, watched the YouTube video of comparison other day!!
ziggy93 to UltimatePhoenix
21 Sep 17#9
Why is graphics such a huge focus for people?
Do you realise that the pursuit for immense graphics are the reason we have very little variety?
Graphics are good, but when it’s not balanced with gameplay, music, level design and innovation etc, then gaming is going to get worse or more dull and flavourless.
UltimatePhoenix to ziggy93
21 Sep 17#11
Im not all for graphics but when a game like this comes along you dont want the blurs on a big screen, i still play 8bit titles, indie titles cause they suit those graphics, but when they get bigger and better they need the graphics, I cant play Perfect Dark or Goldeneye on a 50" screen, used play the hell out of it on 14" split screen, have you tried mario from the Snes on 50"??it aint good, graphics add some playability!!
dudwood_fudwood to ziggy93
21 Sep 17#12
I think the point they are making is that the Switch version is graphically inferior to other versions. So, how can they justify the sky high price? He didn't imply graphics are what make a game. Just that they aren't as good on Switch for this particular game. If you had the choice of watching a movie in standard definition or 4K you would pick the 4K version even though the content is essentially the same. £40 for a game that goes for less than a quarter of that price is ridiculous.
nunberry to dudwood_fudwood
21 Sep 17#14
You say that like somehow they should charge by the pixel. That's ludicrous. You're paying for the work done in porting, for the more expensive medium and because there's no alternative mobile platform carrying this game or a rival game competing and encourage them to lower the price. And because, in the case of enough Switch owners, it's at the upper limit of acceptable-on-launch-day.
copperspock to nunberry
21 Sep 17#18
No-one asked Nintendo to use a more expensive medium. Their decisions do not mean the customer should have to pay extra.
frish to nunberry
22 Sep 17#24
You are paying for the port, and the fact that it's new to the switch does make sense for it to be pricey on release. However most of the work on the game is already done. It's good to have the option, but you really have to question what the point is spending 4 times the price on as other people have said, the inferior version of the game. It's for the most part, illogical.
nunberry to frish
22 Sep 17#25
Sounds like we're in agreement, I mean I'd love this to be 10 quid, but if it were my product I'd want every penny I could get for it, especially if the nearest competition on the platform was months away and was also a product I controlled.
Look, if I had an Xbox or ps4, the only incentive I'd have for buying this full price on Switch would be if I REALLLLLLLY wanted Doom on the go. (Then again, if my PC/console was so great and all-fulfilling, why did I buy a Switch?)
Still, those guys are not the target audience initially. The first targets are Switch owners who've never played Doom. For them this is a new game, and it's scratching a couple of itches nothing else is coming close to on the platform.
Eventually the price will drop, and you'll pick up the multi-platform guys, people who already own it but maybe now will finish it cause it's portable. Cheapskates like me who have held out this long on playing it so what's another year.
But only a fool comes to market with a product that will sell at between 20-40 easily, but sells it for 10 because owners of a competing platform say that it's the right thing to do.
Copperspock2 h, 41 m agoNo-one asked Nintendo to use a more expensive medium. Their decisions do not mean the customer should have to pay extra.
What cheap but unsusceptible-to-vibration-or-shock media would you have used? By rights they should have gone full digital but that would have driven up the cost of the console via system storage. And be glad they didn't, since retail is far more likely to eventually drop prices than the eShop is!
adam0812 to nunberry
22 Sep 17#40
Exactly, by their logic PC games should be the most expensive.
FireOnAWire to debesis26
21 Sep 17#6
Yes and no. The port was outsourced by Bethesda so some costs were involved getting it on the switch. However I agree that charging £40 and switch game prices in general are ridiculous. Doom on switch should realistically be £25 or £30 at the very most but they know people will buy it so I can't really blame them.
As much as it pains me I'll be picking this up at launch. Doom on the go, can't wait :thumbsup:
zomgwtfbbq to debesis26
22 Sep 17#57
Agreed -- and this is exactly why I won't buy any more Nintendo consoles. Prices for the games are a complete p*sstake, to say the least..
Ann3xe
21 Sep 17#4
Loved it on the ps4 will definitely buy again for switch but when it is a fraction on this price!
malnuman to Ann3xe
21 Sep 17#5
Agree, but unfortunately Nintendo/Switch games have a tendency to remain high priced.. I would buy for £20 as I wasn't to keen on the PS4 demo, but playing portable would tempt me..
RhysEvans93
21 Sep 17#7
Depending on my financial situation on release day, this might be a launch purchase for me. Being able to play Doom whilst commuting would be fantastic.
magicpork
21 Sep 17#8
Previews look very promising, will pick this up. Can't wait to play Doom on the go
KirstyB87 to magicpork
22 Sep 17#29
Digital Foundry's analysis indicated the very opposite being true.
- 30 fps :astonished: - 540p :dizzy_face: - hideously downgraded texture resolution - all other video settings lower than the lowest possible setting on PC
magicpork to KirstyB87
22 Sep 17#36
It looks very good in my eyes..
540p is not even confirmed and DF is only going by the footage shown from Nintendo Direct
Even that's true, a 30fps 540p Doom on the handheld is still a technological miracle.
We still don't know what's the docked performance like and the dev still have almost 3 months to optimize the game.
Even DF called this port an impressive and fantastic port.
Chasloyal to KirstyB87
22 Sep 17#54
I saw that video myself "just as long as you can swallow a drop in frame rate from 60fps to 30 you'll be fine but yeah that drop really does sting" :stuck_out_tongue:
Half pint full syndrome if ever I saw it and yeah that's coming from a proud half pint empty merchant. I will gladly say fair play to Nintendo for finally opening the door to third party titles that are worth porting over but at what cost? Oh yeah that's right.....four times more than anywhere else at four times less the quality :thumbsup:
And finally, here we have @nunberry with his Office Gofer Division of the Nintendo Defence League standing firm in their Mario red hoodies ready to go up against any 'mainstream console fan' aggression
I'm done, I'm not messing with any that mob so I'm staying quiet :fearful:
KirstyB87 to Chasloyal
22 Sep 17#60
The mere thought of Doom (2016) running at 30 fps is hideous!
Still, Xbox One X, PS4 Pro, Xbox One and PS4 are all lumbered with that same terrible frame-rate in Destiny 2 so maybe it's just the way of things on consoles these days.
ceastonuk
21 Sep 17#10
I’m excited, and I’m buying day 1 !! Super keen to play it on Switch, especially the multiplayer.
mscAUser
21 Sep 17#13
This is why AAA games don't work out on Nintendo consoles anymore, they always over charge and are locked into Nintendo licensing and pricing structure.
Nintendo games generally do not drop in price better off getting this on a proper console and leave the Switch for Nintendo exclusives novelty games.
indywooda
21 Sep 17#15
Spilt on this one, it is expensive for an already sub £10 game however Doom on the go will be awesome. This medium of video game delivery, for me, is the way forward for games consoles, the pursuit of graphics just edges consoles to the inevitable morph into a PC; however an Xbox One graphic capable device on the go that can be docked for full screen play is the way forward - move from room to room with ease and then on the go; good on Nintendo for innovation they deserve to take the profit that comes with it.
Opening post
price for switch version - most places want nearly 50 quid! Finally a decent fps for life on the road
youtu.be/8eO…P0o
All comments (73)
Alternative footage here by GameXplain
Do you realise that the pursuit for immense graphics are the reason we have very little variety?
Graphics are good, but when it’s not balanced with gameplay, music, level design and innovation etc, then gaming is going to get worse or more dull and flavourless.
Look, if I had an Xbox or ps4, the only incentive I'd have for buying this full price on Switch would be if I REALLLLLLLY wanted Doom on the go. (Then again, if my PC/console was so great and all-fulfilling, why did I buy a Switch?)
Still, those guys are not the target audience initially. The first targets are Switch owners who've never played Doom. For them this is a new game, and it's scratching a couple of itches nothing else is coming close to on the platform.
Eventually the price will drop, and you'll pick up the multi-platform guys, people who already own it but maybe now will finish it cause it's portable. Cheapskates like me who have held out this long on playing it so what's another year.
But only a fool comes to market with a product that will sell at between 20-40 easily, but sells it for 10 because owners of a competing platform say that it's the right thing to do.
Copperspock2 h, 41 m agoNo-one asked Nintendo to use a more expensive medium. Their decisions do not mean the customer should have to pay extra.
What cheap but unsusceptible-to-vibration-or-shock media would you have used?
By rights they should have gone full digital but that would have driven up the cost of the console via system storage. And be glad they didn't, since retail is far more likely to eventually drop prices than the eShop is!
The port was outsourced by Bethesda so some costs were involved getting it on the switch.
However I agree that charging £40 and switch game prices in general are ridiculous. Doom on switch should realistically be £25 or £30 at the very most but they know people will buy it so I can't really blame them.
As much as it pains me I'll be picking this up at launch. Doom on the go, can't wait :thumbsup:
- 30 fps :astonished:
- 540p :dizzy_face:
- hideously downgraded texture resolution
- all other video settings lower than the lowest possible setting on PC
It looks very good in my eyes..
540p is not even confirmed and DF is only going by the footage shown from Nintendo Direct
Even that's true, a 30fps 540p Doom on the handheld is still a technological miracle.
We still don't know what's the docked performance like and the dev still have almost 3 months to optimize the game.
Even DF called this port an impressive and fantastic port.
Half pint full syndrome if ever I saw it and yeah that's coming from a proud half pint empty merchant. I will gladly say fair play to Nintendo for finally opening the door to third party titles that are worth porting over but at what cost? Oh yeah that's right.....four times more than anywhere else at four times less the quality :thumbsup:
And finally, here we have @nunberry with his Office Gofer Division of the Nintendo Defence League standing firm in their Mario red hoodies ready to go up against any 'mainstream console fan' aggression
I'm done, I'm not messing with any that mob so I'm staying quiet :fearful:
Still, Xbox One X, PS4 Pro, Xbox One and PS4 are all lumbered with that same terrible frame-rate in Destiny 2 so maybe it's just the way of things on consoles these days.
Nintendo games generally do not drop in price better off getting this on a proper console and leave the Switch for Nintendo exclusives novelty games.