shame they pulled that little stunt to get rid of old stock with the controller, really enjoying mine though.
tinkermum
1 Aug 17#4
Looks alright to me
hitman2411
1 Aug 17#5
Still a great deal imo. Rarely used the controller in any VR games I played. BTW remember there are still quite a few free games with this along with a number on steam:
Still a great buy, although gamepad was a better deal hitman is right, not needed for VR now, the touch pads can be used as a gamepad now.
Plus the new one box is beautiful and perfect if you plan to demo somewhere/take to a friends.
Lucaio
1 Aug 17#7
Is it worth saving for another couple of months and going for the HTC Vive or is this just as good?
spammy to Lucaio
1 Aug 17#8
For me between the "passive lighthouses" of the Vive vs the " everything is USB connected" sensors of the Oculus the former makes more sense. I could have just been me, but the Oculus felt more finiky to set up.
OTOH this is half the price which will always win out for me :wink:
lomax to spammy
1 Aug 17#11
The remote isn't much of a loss but even though games that implement touch are far more immersive a controller is still useful for some games (the new Alien Isolation VR mod for one). I would highly recommend buying from amazon over Oculus so in the event of an issue you could get a replacement from amazon instead. The Oculus Rift is great but their customer support is beyond useless.
The Vive definitely made the right choice in regards to tracking technology it's a far more elegant solution. Plenty of people have had issues with usb controllers and usb extensions not being compatible with the Oculus sensors. If I were stinking rich I would have bought a Vive instead but as you say the Rift is half the price, even if you have to buy a special usb card and extensions you'll have plenty of money left over :smile: .
spammy to lomax
1 Aug 17#12
Even costs aside, for a "living space" set up the Vive offers a few more solutions. I certainly wouldn't be able to keep a Rift set up in the front room indefinitely :wink: .
ned_ryerson to Lucaio
1 Aug 17#9
Not really. They both have pros and cons, but generally the experience is almost identical now that the Rift has motion controllers and has sorted out the tracking. Vive is definitely not worth double the price.
Britneyfan to Lucaio
1 Aug 17#10
As I said loving mine, played a vive a few times at the local games café. Controllers on the oculus seems so much better than the wands on the vive. And at this price, its a no brainer. oh and its lighter and feels more comfortable for me.
Kiyoshi
1 Aug 17#13
I'd prefer a Vive as it seems to be gathering more support, and I prefer the idea of the device being more linked to Steam. However I'm not paying double the price, so I've ordered this :smile:
lomax to Kiyoshi
1 Aug 17#15
It's still early but it seems mixed. The Vive still has a larger install base especially in Asia but this sale is probably going a long way to evening that out in the West. Any of the games made by companies owned by Zenimax aren't going to have Rift compatibility put in by the developers because of the lawsuit. On the other hand Oculus is throwing a lot of money at developers to enable them to take a risk on VR hence we have stuff like Lone Echo.
I'm hoping eventually we'll just have a standard api's like DirectX,OpenGl,Vulkan etx rather than console like hardware lock-ins for VR. Thankfully at the moment mods mean cross compatibility isn't an issue. However if we start seeing Denuvo etc in VR games that will probably be a thing of the past.
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Plus the new one box is beautiful and perfect if you plan to demo somewhere/take to a friends.
OTOH this is half the price which will always win out for me :wink:
I would highly recommend buying from amazon over Oculus so in the event of an issue you could get a replacement from amazon instead. The Oculus Rift is great but their customer support is beyond useless.
The Vive definitely made the right choice in regards to tracking technology it's a far more elegant solution. Plenty of people have had issues with usb controllers and usb extensions not being compatible with the Oculus sensors. If I were stinking rich I would have bought a Vive instead but as you say the Rift is half the price, even if you have to buy a special usb card and extensions you'll have plenty of money left over :smile: .
I'm hoping eventually we'll just have a standard api's like DirectX,OpenGl,Vulkan etx rather than console like hardware lock-ins for VR. Thankfully at the moment mods mean cross compatibility isn't an issue. However if we start seeing Denuvo etc in VR games that will probably be a thing of the past.