In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station -- your wits, weapons, and mind-bending abilities. The fate of the Talos I and everyone aboard is in your hands.
Sci-fi Thriller Nothing is as it seems aboard Talos I. As Morgan Yu, set out to unravel the clues you've left behind for yourself, and discover the truth about your past. What role will you play in TranStar’s plans, and the mysterious threat ravaging the station?
Singular Setting Orbiting the Moon, the Talos I space station symbolizes the height of private space enterprise. Explore a lavish craft designed to reflect corporate luxury of the 1960s, and navigate interconnected, non-linear pathways built to hide countless secrets.
Unimaginable Threat The shadowy extraterrestrial presence infesting Talos I is a living ecology bent on annihilating its prey. It’s up to you, one of the last remaining survivors aboard the station, to end the deadly attack of these haunting predators.
Challenge Customize your gameplay options and difficulty settings for an even more tailored adventure. You can make the experience more challenging (or easier) by changing a myriad of parameters related to stealth, movement and combat.
Play Your Way Gain alien abilities to develop a distinct combination of powers and upgrade your unique skills. Craft increasingly useful items with the blueprints, gadgets and tools on board the station to overcome dangerous obstacles in your way. Survive unprecedented threats with your wits and ability to improvise.
Fancy buying this but of late none of these codes work for me and no idea why i'm logged in etc :thinking: Not that it's much of a saving but it's still better in my pocket :relaxed:
BuzzDuraband to B3aver
3 Sep 17#14
They've limited the code to twice per account now :disappointed:
B3aver to BuzzDuraband
3 Sep 17#15
Cheers mate just made a new account :smile:
abigsmurf
3 Sep 17#17
Just finished this today. It's a pretty good game, probably would have done much better had they not pretend it had anything to do with the completely unrelated portal based Native American themed shooter of the same name.
This game is very similar to System Shock 2, bioshock and Deus Ex; has big focus on crafting, skills and there normally being multiple ways of achieving a goal based on playstyle and what skills you have. It's also got a very clever way of playing out in a non-linear way, you make lots of choices, some obvious, some not so obvious and usually have lots of options for where to go but the game never makes you feel lost, it always make you feel like you're right on track (even if you're in a completely different section to where you were told to go).
If I had to criticize it I'd say that too many of the weapons feel far too under-powered now matter how much you upgrade and specialize in them (the stun gun is seemingly useless except for some very specific uses). There are a few incredibly frustrating enemies and the game is a bit too fond of rapidly draining your health (the frequency you go into the menu to use a medkit or food
xchaotic to abigsmurf
4 Sep 17#19
How long did it take to finish the story line?
abigsmurf to xchaotic
4 Sep 17#20
Steam has me recorded as playing 17 hours. I didn't do a massive amount of side quests, played a guns blazing style and I'm fairly experienced with this type of game. I'd say most people will get about 20 hours of playtime.
Opening post
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station -- your wits, weapons, and mind-bending abilities. The fate of the Talos I and everyone aboard is in your hands.
Nothing is as it seems aboard Talos I. As Morgan Yu, set out to unravel the clues you've left behind for yourself, and discover the truth about your past. What role will you play in TranStar’s plans, and the mysterious threat ravaging the station?
Orbiting the Moon, the Talos I space station symbolizes the height of private space enterprise. Explore a lavish craft designed to reflect corporate luxury of the 1960s, and navigate interconnected, non-linear pathways built to hide countless secrets.
The shadowy extraterrestrial presence infesting Talos I is a living ecology bent on annihilating its prey. It’s up to you, one of the last remaining survivors aboard the station, to end the deadly attack of these haunting predators.
Customize your gameplay options and difficulty settings for an even more tailored adventure. You can make the experience more challenging (or easier) by changing a myriad of parameters related to stealth, movement and combat.
Gain alien abilities to develop a distinct combination of powers and upgrade your unique skills. Craft increasingly useful items with the blueprints, gadgets and tools on board the station to overcome dangerous obstacles in your way. Survive unprecedented threats with your wits and ability to improvise.
20 comments
This game is very similar to System Shock 2, bioshock and Deus Ex; has big focus on crafting, skills and there normally being multiple ways of achieving a goal based on playstyle and what skills you have. It's also got a very clever way of playing out in a non-linear way, you make lots of choices, some obvious, some not so obvious and usually have lots of options for where to go but the game never makes you feel lost, it always make you feel like you're right on track (even if you're in a completely different section to where you were told to go).
If I had to criticize it I'd say that too many of the weapons feel far too under-powered now matter how much you upgrade and specialize in them (the stun gun is seemingly useless except for some very specific uses). There are a few incredibly frustrating enemies and the game is a bit too fond of rapidly draining your health (the frequency you go into the menu to use a medkit or food