This is an insane deal. True, the controllers RRP'd at a ridiculous £189, but considering the sensor is £59 alone and you get that inside the touch controller box, the controllers are only £40 on top.
Robo Recall is also free for all Oculus Touch owners, worth £22.99. Download from the Oculus Store :-)
- Edited to show all Touch owners now get this game free
- Edited to show more free games for new (and could be existing but not sure) Touch owners
Top comments
Sf2rox
1 Mar 173#13
Just read on GS they're knocking $200 off so this will be the new price. At this price point they won't be making any money on the hardware and it seems more of a last ditch attempt to drive up the numbers.
However given recent news this might not be the best investment you could make. If Zenimax pursue them further they could be pulled completely. All if and buts i know, but if its enough to rattle the 3rd party devs into jumping ships then effectively it will be dead in the water.
As much as i'd love to see a proper implementation of VR this was never going to be it. Hopefully its legacy will be the spark it created that will eventually get us there.
All comments (107)
charleaward81
1 Mar 171#1
not very funny, only 3 hours ago I just ordered my other half this same set from amazon for £688.
Its already been dispatched, does anyone know how long this deal lasts so can arrange to return amazon order for refund
mamboboy to charleaward81
1 Mar 171#2
This is probably the new price... wouldn't be surprised if Amazon drops their price too over the next 24 hours!
shimmyman to charleaward81
1 Mar 17#8
Might be quicker if you refused delivery.
theworldofgames to charleaward81
1 Mar 17#12
Go into order details, there should still be a 'request refund' button? Amazon has always honoured that whenever I clicked it and refused delivery at the door
EmperorRosko to charleaward81
2 Mar 17#30
ive had friends who have called Amazon customer service and wangled a refund of the difference for stuff like this. since you are well within your rights to return it for a full refund, they often would rather refund a small amount to save losing the entire sale.
sgfusghshu1 to charleaward81
2 Mar 17#37
Contact support, tell them to cancel shipment, its possible you wont get it but if you do tell the delivery to return it
I did this about last week when i ordered the wrong monitor, they gave a me a refund straight away, if you accept it they will charge you
mikem1989 to charleaward81
2 Mar 17#38
Made me laugh.
It's very likely a permanent price drop anyway. So it will cost you a bit of messing about having to return to reorder but you will save.
charleaward81
1 Mar 17#3
That's good to know on new price, but from past comments on here doubt they will refund the difference
charleaward81
1 Mar 17#4
any idea on whether the HTC vive will come down as that was supposed the better overall option but at almost £100 more
slannmage to charleaward81
1 Mar 171#7
The Rift is better screen wise, the Touch controllers are also more versatile and they have quite a few store exclusives. The only real problem with it s you need to buy a third camera for proper 360 tracking.
That said however PSVR is better than both these, it just has two major flaws and that's the motion controllers suck and it's on the PS4 so the games look like crap. The headset however is the most comfortable and you don't have as much screen door effect because the screen is more pixel dense.
slannmage
1 Mar 171#5
Is the AMD 480 powerful enough? I'm just hoping AMD release something more powerful at some point, I've had several bad Nvidia experiences one the years, I'm giving them no more chances.
theworldofgames to slannmage
2 Mar 171#20
Just in case you never got an answer for this, yes a 480 is the recommended spec for the Rift.
silkyskills to slannmage
2 Mar 17#21
Gabe has said that they aren't going to be dropping the price yet
geebeegooner
1 Mar 17#6
Belting price!
charleaward81
1 Mar 171#9
well amazon chat not as good as they were, not had to deal with Customer Services for a while but even though they acknowledge prices will be reduced shortly in line with RRP, the item only just marked as On the Way this evening, even if prices drops to new price in next few hours they refuse to refund the difference.
But said they will arrange to have item collected and issue refund upon receipt of returns. Not sure what business practices they use but the extra cost to deliver, then additional cost to collect and return it seems ridiculous all that extra handling instead of a simple refund of the difference
K0YS to charleaward81
1 Mar 17#16
Amazon have always refunded thier price drops within a set number of days from date of purchase. Has this changed recently?
Bilbo1968
1 Mar 17#10
You're lucky they're doing that - prices fluctuate and someone has to be the last one to buy it a higher price :confused:
theworldofgames
1 Mar 17#11
I feel personally sorry for anyone who's bought the touch controllers AT ALL. They've only been out 3 months and already have a half price reduction
Sf2rox
1 Mar 173#13
Just read on GS they're knocking $200 off so this will be the new price. At this price point they won't be making any money on the hardware and it seems more of a last ditch attempt to drive up the numbers.
However given recent news this might not be the best investment you could make. If Zenimax pursue them further they could be pulled completely. All if and buts i know, but if its enough to rattle the 3rd party devs into jumping ships then effectively it will be dead in the water.
As much as i'd love to see a proper implementation of VR this was never going to be it. Hopefully its legacy will be the spark it created that will eventually get us there.
migavupe to Sf2rox
2 Mar 171#18
Facebook won't let this die, they will throw money at zenimax until they go away.
theworldofgames to Sf2rox
2 Mar 171#19
I guess this really depends on what you want and expect from the Rift. Personally I got one to play Elite Dangerous with, which the experience it gives you is like nothing ever felt before in gaming history. Considering now it's fully supported by SteamVR and has motion trackers like the Vive does, I imagine game support will go UP since it's not actually that difficult to make something that works with the Vive, work with the Rift. And dropping the price considerably below the Vive could spark more interest in the device, meaning a bigger user base for developers. As someone said earlier, it's Facebook. It won't just go away, and no court in the World will ask Facebook to just dismantle Oculus because one guy wants them too. Money will sort it, and then it'll blow over
Ellendel to Sf2rox
2 Mar 171#29
Zenimax are most likely just trying to drive up the price at which Facebook will acquire them.
blueflash
1 Mar 17#14
amazon give you label for collect + once you return as soon as scanned you normaly get refund credited back on terms item not opened etc.
K0YS to blueflash
1 Mar 17#17
Not been the case for me. I still have to wait a day or two after they receive the item before a refund.
charleaward81
1 Mar 172#15
will get there in end, just told other half I bought it anyhow, not impressed I didn't use the google before I pressed checkout.
And we just won £575 on this month Premium Bonds so not all bad, pretty much a free VR headset eventually.
Just so our little boy can play job simulator like his "new bestmate DanTDM"
silkyskills
2 Mar 171#22
I've been enjoying the Rift with touch, but I don't play it often.
I think this new price is worth it, but only if you have a Gtx 980 or stronger. I'm looking at getting a 1080/ti to get a very clean image as the 980 still isn't as crisp as I'd like.
The experience is great when you first get up and running but the novelty gets old quite fast. The rift performs great, and it's a worth while experience. It just needs better things to do.
I mainly stick to Medium, kingspray, pinball fx2, and check out the experiences.
The climb, dead and buried, space pirate trainer, blaze rush, and Chronos are great/good fun.
Vtime, and alt space are good for social meet ups - (hot tub party is weird)
bullet train is a great experience, allumette is an ok told story, farlands is ok, rapid fire is ok, toy box is good for touch testing.
project cars, and Eve valkyrie are too extreme for my liking. Luckys tale camera movement isn't great.
I found the best experiences to be those where moment is when you walk in your VR space, instead of using a direction button to move.
Other than that I use Bigscreen and Virtual desktop to browse, and watch 360 videos.
shamoany
2 Mar 17#23
I have had my Oculus Touch since release and have just download Robo Recall for FREE!
silkyskills
2 Mar 17#24
Just tried robo recall and it blew me away. Just wow.
This is the standard of game I had hoped for.
gr8h8me
2 Mar 17#25
LG are working on one now. The rift has a newer version coming out but legal proceedings are prohibiting a release date.There is a lot happening. I nearly bought a HTC Vive yesterday as a treat but I think its an unwise thing to do for a few more months.
I'm normally an early adopter but these are just too dear atm for the limited games out there. I can see it being a novelty just look at the second hand market
theworldofgames to gr8h8me
2 Mar 171#27
Actually when the price drop was announced, Facebook put out a press statement stating the Rift won't be replaced "within the next 1 to 2 years" which suggests they are sticking with support for their CV1 for at least that amount of time. At the end of the day, VR only really took off in 2016, and game developers usually take at least a year to make blockbuster games. If by the end of 2017 the games are still weak then I will see your point, but I reckon after E3 this year there will be a bunch of new games out for the Rift, either via Steam or Oculus Home.
mamboboy
2 Mar 172#26
I sold my kit last week. Amazing tech but I just struggled to get drawn into any of the games. Elite Dangerous was an awesome experience for a while but the game is a grindfest, so I lost interest rapidly. Dirt Rally again was amazing, 100% the most butt-clenching experience... but way too intense to play for more than 20 minutes at a time, I had to stop playing because of the motion sickness.
I was mostly paying over the top for games, playing them for half hour then never going back. The Climb has to to be the most over-rated title on the rift. Wall watching simulator I call it...
But to be honest I0 thought I wasn't playing it or putting in long shifts because I was so busy, but then I had two weeks off work and realised with a few days left that I hadn't touched the rift once, which was when I decided to sell it on.
I think to make the most of it, you need friends that also have it or make use of the social aspect. Big Screen is probably amazing if you've got a couple of friends to share tv/movie//game experiences with etc.
Oh and I'm gutted I never got to try Robo Recall.. but then If I'd waited til now to see I'd have gotten even less resale value!
So in short, this is a much more sensible price (I've always had the belief that The Rift + Controllers should equal the price of a high-end GPU), but if I had the choice now whether I bought it or just spent 30 minutes playing it in a shop.... I think I'd probably choose the latter.
daBluone
2 Mar 17#28
This is not Amazon policy and if they do refund the difference its only as "one off good will gesture". Most of the time they refuse because prices change daily.
The joke is £1:$1 factor that we deal with all the time in electronics really **** me off how much we get fleeced! The new RRP is $599 and also £599 -.- same with Ryzen $489 and £489 it's honestly cheaper to buy in USD and ship to yourself.
sgfusghshu1
2 Mar 17#36
I thought the title said £100 for a Oculus and a Touch controller
:disappointed:
spaceinvader
2 Mar 17#40
lol, last time I did that under the advice of Amazon one of their scummy drivers went ballistic, started effing and jeffing and getting aggressive, in front of kids too. Had to slam the door on him before I crammed him into his own box and left him in the back of his van, Amazon didn't want to know, just kept ignoring my complaint.
I've found if you get through to call centers that are not based in a western country, you will not get any kind of 'good will gestures', or any decent customer service for that matter, they tend to be less generous and harder to deal with re complaints, I ask where they are form at the start of the chat, and if they say India disconnect, it's a waste of time.
Amazon really are crap these days.
Vistrix
2 Mar 172#41
Just wait for the Vive to decrease in price.
People should not be supporting the Rift with their exclusivity deals.
mamboboy
2 Mar 172#42
That was the case years ago, but not now.
£ 10 GBP = $ 12.28 USD
Most importantly the US prices also don't include tax. They have to pay that separately.
I can absolutely guarantee it'll cost you a lot more to ship it from the US once you've paid import tax and duty fees.
TempMage
2 Mar 17#43
Price is dropping quickly on these
theworldofgames
2 Mar 171#44
Who's to say a £90 reduction in RRP isn't a deal, when Amazon and Currys are still overcharging? In fact, the first person who commented on this thread just saved money because they bought from Amazon 3 hours before I posted this. I just hoped to save people some money, which it looks like I did
Bumnut53
2 Mar 17#45
Thats because people are buying the Vive instead, it is the better product.
torvalds
2 Mar 17#46
This price drop is only because of court battles they are having over the technology and I personally wouldn't buy one until it's all sorted out. If the court rules against facebook/Oculus the system could be dead in the water. Facebook has already paid $500m in the last lawsuit. It's quite possible they are in serious trouble with all this.
Ellendel
2 Mar 171#47
Do you genuinely think that Oculus would have been able to launch a new digital storefront to go up against the goliath that is Steam without exclusive content?
They are hardly villains here. Oculus is pump priming the VR industry by funding the creation of tens of millions of pounds worth of otherwise non financially viable titles, many of which will only be exclusive for a short while. These games wouldn't exist without that investment, and they are funding skill growth and research within companies like Epic to enable the creation of future titles (which will not be exclusive).
Isn't it better that Valve has a relevant rival in the market to keep them competitive, and isn't it better that we all have more content and better cheaper hardware in the long run?
Ellendel
2 Mar 172#48
$500 million is literally pocket change for Facebook. They will make enough money (profit) this year to buy Zenimax (2.5bn) four times over, and they have enough equity 'in the bank' to buy them another 24 times.
lloydyseetim
2 Mar 17#49
This is just the price now... Cold.
Vistrix
2 Mar 17#50
It's quite the opposite I think. They could have thought of a less destructive long term solution.
This will seriously harm the industry in the long run unless they drop their exclusivity stance.
Valve have their own issues too so they've both made some major mistakes.
It's not as clear cut as one being the villain.
TwoKF
2 Mar 17#51
The £99 Touch controllers is tempting, but really I think I'd need to look into how nicely it plays with SteamVR and the Vive's controller solution as far as cross-compatibility goes; I'd rather not have £99 paperweights.
MikeLondon
2 Mar 17#52
I was going to sell my rift last week and now instead I am spending another £99 on it. :confused:
jamhops
2 Mar 17#53
I think it's to stop people getting a refund for a few quid which is probably what most there refund use to be
Cosmic_Mastermind
2 Mar 17#54
"Games" yeah yeah, we all know it's really about the 3D virtual porn. I'd like to buy an Oculus Rift, and I'm sure in a couple of years the price will come down to the £250 mark, but the hardware requirements are insane; really you're looking at ditching whatever computer you have now and spending upward of £1500 on a PC alone. Until the entire rig costs <£750, I can't see the Oculus Rift being more than a short-lived gimmick.
K0YS
2 Mar 17#55
I'm sure it was policy. They had a page where you can submit a refund of the difference for a product that drops in price after you bought it.
torvalds
2 Mar 17#56
Yep you are absolutely right and that's why Zenimax has a really good case against them. It sounds a bit hateful but I'd love to see the Rift in real bother. Both Facebook and Palmer Luckey have handled this whole thing terribly on many levels and (in my opinion) deserve all they get :smiley:
arash1
2 Mar 17#57
They do
coventgamer
2 Mar 17#58
They accept anything send back an empty box
Ellendel
2 Mar 17#59
Agreed. Neither are villains. In fact in many ways they have both been co-operating a fair bit despite being in direct competition.
I know what you're saying about exclusivity, it's annoying for the consumer, particularly in a market that isn't crowded yet. I don't know what the alternative is though. Exclusives encourage people to engage with eco-systems. I bought an Xbox for the exclusives. Now that they've all shifted to PC, it's turned into a terrible value proposition for me, and I wouldn't buy another. That's going to save me money, but it's not going to shift Xbox hardware. (Obviously in that case it probably doesn't matter to Microsoft much, because they are still exclusive to their storefront, but you know what I mean).
What would you suggest as an alternative? I genuinely have no idea. At least they allow Vive users to use the store using ReVive too, which could easily be blocked if they wanted to.
Ellendel
2 Mar 17#60
I'm not a fan of Palmer Luckey, so am totally with you there. Mind you, Zenimax is no industry angel either.
We'll see I suppose. I just think that in the end, Facebook have the financial clout to handle this in a number of different ways, and Zenimax won't really want to harm VR as a platform either. They have money in the game too and there are plenty of solutions that could benefit them both.
Anhunedd
2 Mar 17#61
How did you do this? It's still asking £22.99 for it for me, with Touch controllers active.
tomwoodhouse
2 Mar 17#62
I know the exchange rate but these prices don't equate. I buy my electronics in the US and have them delivered to family and posted to me. Saves 100s. My point was they sell this for $599 and £599 yeah there's tax but they get mail in rebates and often get some back so that's a bs argument. We get ripped off on electronics plain and simple.
marcd2009
3 Mar 17#63
lol I thought the exact same thing, If they keep trying to fight in court, Facebook will just buy out their majority investors and get the case thrown out from the inside.
Neanderthal
3 Mar 17#64
Here we go...
Neanderthal
3 Mar 17#65
The official line is that they've reduced their production costs (tangible I suppose, both the Xbox and PS drop in price as they get older). I suspect what they want is that everyone who has a Rift gets the Touch controllers too. £100 for them seems pretty good. For decent room scale you really need another sensor for the Rift (£140ish) so you're effectively back up to the Vive price.
angstmann
3 Mar 17#66
Hasn't the extra sensor also just had a price drop, now down to £59?
hawkinsandy
3 Mar 17#67
I still use the DK2, cost me 280 brand new back in the day, and still perfect for what it does. Dont need the built in headphones, and the difference between dk2 and cv1 is minimal.
Shame they havent added external support for touch controllers , as i would have snapped these up. But im not buying a CV1 just for touch
Neanderthal
3 Mar 17#68
Really? then this makes the decision between the two even more difficult!
theworldofgames
3 Mar 17#69
I just can't agree with this. The DK2 I tried before could always see red and green pixels as you looked around due to the low quality and resolution of the screen; these issues are gone in the CV1. It might not be worth the upgrade but I wouldn't buy a DK2 nowadays to avoid those kind of issues and lack of future support
matg
3 Mar 17#70
Wrong. UK prices include VAT, US prices are plus tax. Then you would get 20% import duty on top.
tonyt3rry
3 Mar 17#71
speak to cs they will refund you the difference
meglaman2000
3 Mar 171#72
You should probably look up some specs.
charleaward81
3 Mar 17#73
no they wont basically flatly refused. Price hasn't changed yet but said even if it had, its against their new policies now. Would have to return for refund and reorder. What the Agent did supposedly do was cancel order before despatch, thought it had till it turned up today. Tried to arrange return and told would have to pay for return costs, £688 less £7.98 return costs. Other half spent hour or so on chat to few different agents, as he is still fuming after waiting in all day and then receiving wrong laptop ordered and having to wait god knows how long for a refund. Eventually sorted out a free return but each item has to be sent via different method, Royal Mail and Pass my parcel, gave us £5 as goodwill gesture for inconvenience.
In end we managed to grab a few John Lewis vouchers from Zeek to cover full cost, Ended up getting Touch Controllers for £92 posted and Rift Headset for £470, so £562 delivered saving £36 and bonus of 40 gold reward coins at Quidco, only needing 20 more for £15 bonus.
Hopefully this new robo game lives up to the hype or what a huge amount of wasted time this purchase was. Except for the very very excited 7 year old who spotted the parcel this evening and who has his heart set on job simulator in the morning
PLEYOR
4 Mar 17#74
The Rift is pretty epic. I am sure they will enjoy the experiences they have with it.
I haven't tried RoboRecall yet but Bullet Train the demo/proof of concept which was made by the same devs is pretty awesome.
There are plenty of other games to enjoy on the Rift as well.
lothburn
4 Mar 171#75
The CV1 is far superior to the DK2 in everyway as I have had both.
However you do need high end hardware to fully utilise the rift, as the moment I run 6700k oc to 4.6, plus a 1080 which I will be selling for the 1080ti.
Example Assetto corsa running at 4k on a single monitor maxed GFX options hits a constant 100 frames.
switch to the rift and FPS drops to 45, I have to lower GFX options to hit the required 90 FPS.
My opinion, VR is no good for FPS games, if you play FPS move along and don't bother, save your money and buy a 1080ti.
However if you enjoy flight sim and driving you are in luck. This is what VR excels at.
theworldofgames
4 Mar 17#76
I've updated the thread to include some of the free games even I didn't see first time looking. Dead and Buried looks pretty sweet! My touch controllers should be here Monday :smiley: Exciting times
MikeLondon
5 Mar 17#77
Thanks OP, great deal.
Lonyo
5 Mar 172#78
Tax is entirely the difference.
The fact that you get things sent from the US and avoid tax (illegal), doesn't mean we are getting "screwed".
$599 converts to £487 GBP. Add 20% VAT and the price in pounds "should" be £585. Which is not that far off the actual price of £600.
GBP and USD are, after VAT, equal. Avoiding tax by illegally importing without declaring the item is not a "BS argument". Your examples (Ryzen and Oculus Rift) do not, AFAIK, currently have any rebates. If you don't like having to pay taxes, why not just move to the US and pay for your own healthcare?
And $489USD = £396. Add 20% VAT and you are at £475, which is nearly the same as the £489 GBP price.
If you want to bitch about $1 = £1, blame Brexit, since that triggered a significant drop in the value of the pound. Don't blame the fact that we have 20% VAT which pays for things that in the US cost extra, like... healthcare.
MikeLondon
5 Mar 17#79
£99.95 on amazon, anoying cos i could have got it faster with them.
tomwoodhouse
6 Mar 17#80
Scrapping the NHS is fine by me. I'm already paying for smokers and druggies cancer treatments as well as my own healthcare so yes I'd happily pay for just my own...
Resseh
6 Mar 17#81
are the games free if i buy from Game or Amazon?
angstmann
6 Mar 17#82
Good question and one I would like to know the answer to as well, because I am almost ready to pull the trigger on Oculus+Touch at Amazon...
Midnight.Tboy to angstmann
7 Mar 17#88
one reason I'm against Vive, is from what I've read they seem to actually be against ASW that oculus uses (not ATW which is the same as vives reprojection).
ASW being the technique oculus use to make some games run very well at 45fps instead of the 90fps.
This seems a great solution/compromise, but for vive they seem to be not willing, saying people just need to go and buy faster machines. Counterproductive IMO as some people will prefer being able to crank visual settings higher and willing to have it use ASW, vs the need for a game to be better optimised, especially when even the highest of currently available cards can barely cut the mustard for some games as it is
theworldofgames
6 Mar 17#83
Yes, they are, you just need to activate the Touch with Oculus (or 'set them up' the normal way), then the games will be free on your account. I know this because I bought my Rift via Amazon and got the free games they offered at the time with it (all the Rift's 'experiences' and Lucky's Tales)
Midnight.Tboy
6 Mar 17#84
so frustrating. I owned the DK1 and DK2, and both times sold off whilst still was some value for them (pretty much broke even - slight profit for dk1, slight loss on the dk2). While I loved them both, there was obvious issues that needed addressing, and annoying driver support/constant tinkering with settings to get some games working etc, and I wasn't finding much time to play with them
I was always originally intended to buy into the CV1 at the time, though when its launch price was announced it put me off so always held off (that and the rift tester tool always said my asmedia usb 3.0 controllers were not compatible - some usb 3.0 brand chipset issues apparently) ......and since then I've constantly read and kept in the loop on whats happenings and generally wanted to 'try' and wait for the next generation......as features such as foveated rendering have the potential to massively reduce hardware requirements.
However, with recent indications pointing that it seems we won't see new hardware to buy for a good couple of years, I'm sorely tempted to buy into it again. What is a shame however...is that amazon themselves haven't dropped the price of the rift itself at all.....it's been £500 there for ages now...so while they're matching the oculus stores new price, I was hoping it would have been dropped a further 50 beyond...as effectively amazon have only cut the price of the touch
dubster to Midnight.Tboy
7 Mar 17#86
Don't do it. Vive all the way (I had both, Rift gathered dust til I sold it) even if you have to save for a few more months.
theworldofgames
6 Mar 17#85
This is a strange one, because you do expect price drops constantly on hardware, but the trouble is the Rift was £549 and only dropped to £499 in mid February, and after reviewing this price Facebook stated it was fair. I think what they want to do is massively push touch controllers to everyone, so as a bundle the price is dropped, which effectively means they'll achieve their goal. I don't see another Rift price drop coming soon, and in fact solo Rifts could become a rarity if Facebook only sells them in bundles from now on, which is what is only on sale on their website.
theworldofgames
7 Mar 17#87
Interesting. What makes you say this? Have you used the touch controllers before? Personally, The Vive controllers are far far behind the Oculus tech, and I didn't notice that much difference between the two in terms of graphically or whatever else (The Rift also feels more comfortable to me since it's noticeably lighter)
dubster to theworldofgames
7 Mar 17#89
Yeh, you've not got that right there mate. ATW is not the same as reprojection. Both can be in play at the same time actually. What they have in common is to make for a more smooth game play experience.
No idea why you think "they" are against it.
In the case of "they" do you mean Valve? Who are responsible for the software on which Vive runs or HTC who aren't invovled at all.
This was my experience of owning the 2 - I can play all the Oculus games on my Vive, the display on the Vive is brighter and more vivid, but beyond all that - the roomscale stuff on Vive is just WAY better.
I don't know what room you're putting your VR in, but for me, having to have 3 trackers was a right PITA because I had to cart the 3rd one out into the middle of the room, as opposed to the Vive just having 2 lighthouses doing the job up in the corners of the room.
I've not needed to crank anything up to enjoy VR properly as most the good experiences don't rely on really high def graphics.
The experiences themselves - problem is that Oculus started with just 2 trackers, now you can use 3 along with the touch controllers. Problem is, most the games are being written for the lowest common denominator - those people with only 2. So a lot of the good games feel very 180degree rather than 360.
The touch controllers are good - but werent comfy on my big hands, they need to be bigger.
The new controllers coming for Vive look like the best option yet.
The biggest deal for me though - oculus trying to force people down the exclusives route. I'd rather all games played on all headsets, which is the SteamVR/Vive approach.
I did prefer the weight of the oculus headset, but with the new head strap and wireless coming for Vive, that's no longer a point anyway.
Midnight.Tboy
7 Mar 17#90
ok - similar not 'the same'
The article where they basically don't care or have any intention to help games below 45fps like ASW was either on roadtovr or similar, if I get time I'll try to find it soon.
Also, vive may be brighter, but doesn't focus to infinity, also for games like ED its brightness has a disadvantage due to giving a 'virtual box' effect of the space, so breaking the illusion a little.
I'm 100% with you on the exclusivity nonsense though, and hate the vhs vs betamax type battle, as its expensive to go the wrong side.
dubster
7 Mar 17#91
Gotta say that sounds like a load of cobblers to me.
Valve are constantly improving SteamVR. Why would they even have bothered adding ATW if they didn't want to improve frame rates??
All of my stuff runs at around 90 (where it's not badly written), so no complaints from me.
Midnight.Tboy
7 Mar 17#92
good for you if all your stuff runs at 90 - however - for some people it doesn't :smiley:, end result is though, for lesser machines, vive's performance suffers......oculus rift wins, because they can then still get good usable performance with the <90 dropping to 45 for just as smooth gameplay without the bad jitter etc. And if games like Elite Dangerous are one of the main reasons for getting it, out of the box settings, its well acknowledged that rift is significantly better.
dubster
7 Mar 17#93
Well, as someone whose been into vr From day 1 of dk1 til now, who has had rift and vive, I can safely say from existence that rift wins at nothing at all.
It's a better vr experience than psvr but it's not proper vr.
JhonSeb0810
8 Mar 17#94
If it gets cheaper on amazon within 14 days, they will usually give you the price difference if you contact them.
Ellendel
8 Mar 17#95
I believe from recollection, Oculus and Valve take (or at least were taking) a philosophically different approach.
Valve are creating an ever growing toolset that developers can use to optimise their games.
Oculus worry that developers won't have the time, long term-ism (or maybe even skill set in some cases) to do this, so they are aiming for automatic efficiencies.
dai.bonehead
10 Mar 17#96
Are they having a fire sale?
charleaward81
10 Mar 17#97
Wouldn't bother, had to return ours today after being messed around by Rift all week. Support is none existent.
Basically it worked fine once, 2nd time was bit iffy kept losing connection stating hdmi not connected. Then it never worked at all. Went through all trouble shooting, Nvidia, all Windows Drivers, wiped and restored Windows 10. Finally found to problem when new laptop arrived and plugged it in there to find out exactly same problems.. Quick google and didn't take long to find out that the hdmi cable specifically the connection is so crap and on ours you can clearly see about 5 gold contacts had just broken away inside.
Rift support were no help at all. Only after sending picture have they said yes its a problem we will send you new cable. Not a chance, used it twice and it broke, gone back. Just hope can send back the Touch Controllers and 3rd sensor even though they work perfect.
theworldofgames
10 Mar 17#98
Sucks to hear this, I've personally had no issues with mine. Sounds like you got unlucky, as is the case with a lot of electrical things
charleaward81
10 Mar 17#99
cable issue are noted to be an issue on oculus forum. Did have a little go, played on quill, oculus demo and virtual desktop and even though sceptical at first was quite blown away. But partner and little boy have destroyed a lamp, a lamp shade and almost decapitated the dog playing robo recall and Arizona sunshine.
Fun while it lasted, being replaced with HTC Vive now though. Had tracking issues when first setup, managed to get around it so it worked, a 3rd sensor helped slightly. Wasn't until it stopped working and partner browsed net for more help we saw some very irate posts on forums with regards latest software and no updates or support. Its a very expensive piece of kit and lack of support which is showing at this stage doesn't bode well.
Midnight.Tboy
11 Mar 171#100
Mine has been delivered today. Not had chance to setup yet, but will be interesting to see how compares to my old DK2 finally.
Supposedly the tracking accuracy issues in general are sorted in the most recent update by all accounts (though I'm sure lots will have their own unique issues with setup, just like vive etc as that's the nature of how these are).
theworldofgames
11 Mar 17#101
Mine got delivered Tuesday and in all honesty its a fantastic experience; highly recommend Sports Bar VR as that's the game I've had a lot of fun on atm :P
Midnight.Tboy
11 Mar 17#102
All set up - easier than expected really......the Oc Rift tester has always failed on my USB 3.0 ports.....being some old incompatible chipset apparently, despite DK1/2 working fine.
Now on the install...plugging in the sensors it did say there was an error (exclamation mark on the install screen).....I thought "oh crud" but then tried plugging them both into USB 2.0 and got the green ticks on them. The Rift headset itself didn't give any warnings about the 3.0 port so left it in that.
Putting headset on first time, and seeing just the writing, I was a little concerned at first, as the black had a weird foggy/misty sort of look about it, but that was nothing to worry about in the end.
I couldn't quite get it on with my glasses (short sighted) - tho didn't spend too long trying, and able to see fine without them.
After trying the pretty cool opening demo, I then installed Robo Recall (and added a few others). That game is pretty amazing. I'm rubbish at it, I'll blame the lack of glasses :smiley: but its still amazing. Quite freaky when the spiders jump right at you and gets chaotic fast. Quite impressed at detail too, such as the water puddles etc.
I'm a bit of a chubster though so it didn't take long to knacker me out :smiley:
Now I just need to figure out how to turn it off properly. I mean, I know the screen goes off, when you're in that dojo menu place and sensor detects no headset, and right now I've left the oculus app loaded so it can download a load more bits and bobs.
Tracking is pretty spot on for the most part....it does lose it a little when I'm fully turned round, but I know thats down to my temporary placement of the sensors right now til sort room out and find somewhere more permanent
Midnight.Tboy
11 Mar 17#103
in a nutshell to fully stop the app and display from coming on do a "net stop ovrservice" command.
At least I see it doesn't appear to tie gpu usage up when display is off which was a little cornered about.
Midnight.Tboy
11 Mar 17#104
bit of a grumble about when its turned off - windows still defaults to using the headphones as the default playback device.....easy changed...but will be a pain to have to set that back and forth each time
theworldofgames
12 Mar 17#105
As a workaround to all your issues, set your usual sound speakers to default when the Rift is on, then it'll stop doing it (The Rift will auto-route any VR audio to the Rift, whether its default or not). Also, close the Rift store app to turn off the rift. Then it'll be off unless you put the headset on, at which point it'll relaunch the store.
Midnight.Tboy
12 Mar 17#106
Thanks, I'll do that.
Tried Elite Dangerous out - only using controller to test for now instead of setting up flight stick etc - massive performance improvement since when tried on DK2 back in the day where it was pretty much unplayable.
The godrays are a bit annoying at times giving a bit of a smudgy effect but all still a milestone ahead of the troubles used to get in DK1/2
Suffered badly in the DKs also with motion sickness. Had no issues with robo recall. Was surprised how well 'teleport' worked without feeling nauseous. I did get a bit queezy with Lucky's Tale tho, but nowhere to same extent (yet)...will be interesting when try some of the older stuff that was more prone to knock me for 6
Pinball is great
Gav550 to Midnight.Tboy
29 Mar 17#107
I bought this and an intel i3 with a GTX 470 and it's flawless. They lowered the spec required for this but HTC still needsa much higher spec for some reason. Pc cost me £356 and now I'm playing Superhot and a whole heap of free VR games. It was this or the PS4 Pro and PsVR+motion controllers and camera which ran about the same price but 1/2 as good
Opening post
Robo Recall is also free for all Oculus Touch owners, worth £22.99. Download from the Oculus Store :-)
As well as Robo Recall, you can get Dead and Buried (£29.99), Medium (£22.99), Dragon Front (already free), Lucky's Tales (already free), Toy Box (already free) and Quill (£22.99) all for free once you've activated your Touch controllers.
You can find links to all these titles here: https://www.oculus.com/robo-recall/?utm_source=facebook&utm_campaign=oa-pur-fb-paid-20160301-1051am&utm_medium=socialads&utm_content=UK
- Edited to show all Touch owners now get this game free
- Edited to show more free games for new (and could be existing but not sure) Touch owners
Top comments
However given recent news this might not be the best investment you could make. If Zenimax pursue them further they could be pulled completely. All if and buts i know, but if its enough to rattle the 3rd party devs into jumping ships then effectively it will be dead in the water.
As much as i'd love to see a proper implementation of VR this was never going to be it. Hopefully its legacy will be the spark it created that will eventually get us there.
All comments (107)
Its already been dispatched, does anyone know how long this deal lasts so can arrange to return amazon order for refund
I did this about last week when i ordered the wrong monitor, they gave a me a refund straight away, if you accept it they will charge you
It's very likely a permanent price drop anyway. So it will cost you a bit of messing about having to return to reorder but you will save.
That said however PSVR is better than both these, it just has two major flaws and that's the motion controllers suck and it's on the PS4 so the games look like crap. The headset however is the most comfortable and you don't have as much screen door effect because the screen is more pixel dense.
But said they will arrange to have item collected and issue refund upon receipt of returns. Not sure what business practices they use but the extra cost to deliver, then additional cost to collect and return it seems ridiculous all that extra handling instead of a simple refund of the difference
However given recent news this might not be the best investment you could make. If Zenimax pursue them further they could be pulled completely. All if and buts i know, but if its enough to rattle the 3rd party devs into jumping ships then effectively it will be dead in the water.
As much as i'd love to see a proper implementation of VR this was never going to be it. Hopefully its legacy will be the spark it created that will eventually get us there.
And we just won £575 on this month Premium Bonds so not all bad, pretty much a free VR headset eventually.
Just so our little boy can play job simulator like his "new bestmate DanTDM"
I think this new price is worth it, but only if you have a Gtx 980 or stronger. I'm looking at getting a 1080/ti to get a very clean image as the 980 still isn't as crisp as I'd like.
The experience is great when you first get up and running but the novelty gets old quite fast. The rift performs great, and it's a worth while experience. It just needs better things to do.
I mainly stick to Medium, kingspray, pinball fx2, and check out the experiences.
The climb, dead and buried, space pirate trainer, blaze rush, and Chronos are great/good fun.
Vtime, and alt space are good for social meet ups - (hot tub party is weird)
bullet train is a great experience, allumette is an ok told story, farlands is ok, rapid fire is ok, toy box is good for touch testing.
project cars, and Eve valkyrie are too extreme for my liking. Luckys tale camera movement isn't great.
I found the best experiences to be those where moment is when you walk in your VR space, instead of using a direction button to move.
Other than that I use Bigscreen and Virtual desktop to browse, and watch 360 videos.
This is the standard of game I had hoped for.
I'm normally an early adopter but these are just too dear atm for the limited games out there. I can see it being a novelty just look at the second hand market
I was mostly paying over the top for games, playing them for half hour then never going back. The Climb has to to be the most over-rated title on the rift. Wall watching simulator I call it...
But to be honest I0 thought I wasn't playing it or putting in long shifts because I was so busy, but then I had two weeks off work and realised with a few days left that I hadn't touched the rift once, which was when I decided to sell it on.
I think to make the most of it, you need friends that also have it or make use of the social aspect. Big Screen is probably amazing if you've got a couple of friends to share tv/movie//game experiences with etc.
Oh and I'm gutted I never got to try Robo Recall.. but then If I'd waited til now to see I'd have gotten even less resale value!
So in short, this is a much more sensible price (I've always had the belief that The Rift + Controllers should equal the price of a high-end GPU), but if I had the choice now whether I bought it or just spent 30 minutes playing it in a shop.... I think I'd probably choose the latter.
Source (Verge)
:disappointed:
I've found if you get through to call centers that are not based in a western country, you will not get any kind of 'good will gestures', or any decent customer service for that matter, they tend to be less generous and harder to deal with re complaints, I ask where they are form at the start of the chat, and if they say India disconnect, it's a waste of time.
Amazon really are crap these days.
People should not be supporting the Rift with their exclusivity deals.
£ 10 GBP = $ 12.28 USD
Most importantly the US prices also don't include tax. They have to pay that separately.
I can absolutely guarantee it'll cost you a lot more to ship it from the US once you've paid import tax and duty fees.
They are hardly villains here. Oculus is pump priming the VR industry by funding the creation of tens of millions of pounds worth of otherwise non financially viable titles, many of which will only be exclusive for a short while. These games wouldn't exist without that investment, and they are funding skill growth and research within companies like Epic to enable the creation of future titles (which will not be exclusive).
Isn't it better that Valve has a relevant rival in the market to keep them competitive, and isn't it better that we all have more content and better cheaper hardware in the long run?
This will seriously harm the industry in the long run unless they drop their exclusivity stance.
Valve have their own issues too so they've both made some major mistakes.
It's not as clear cut as one being the villain.
I know what you're saying about exclusivity, it's annoying for the consumer, particularly in a market that isn't crowded yet. I don't know what the alternative is though. Exclusives encourage people to engage with eco-systems. I bought an Xbox for the exclusives. Now that they've all shifted to PC, it's turned into a terrible value proposition for me, and I wouldn't buy another. That's going to save me money, but it's not going to shift Xbox hardware. (Obviously in that case it probably doesn't matter to Microsoft much, because they are still exclusive to their storefront, but you know what I mean).
What would you suggest as an alternative? I genuinely have no idea. At least they allow Vive users to use the store using ReVive too, which could easily be blocked if they wanted to.
We'll see I suppose. I just think that in the end, Facebook have the financial clout to handle this in a number of different ways, and Zenimax won't really want to harm VR as a platform either. They have money in the game too and there are plenty of solutions that could benefit them both.
Shame they havent added external support for touch controllers , as i would have snapped these up. But im not buying a CV1 just for touch
In end we managed to grab a few John Lewis vouchers from Zeek to cover full cost, Ended up getting Touch Controllers for £92 posted and Rift Headset for £470, so £562 delivered saving £36 and bonus of 40 gold reward coins at Quidco, only needing 20 more for £15 bonus.
Hopefully this new robo game lives up to the hype or what a huge amount of wasted time this purchase was. Except for the very very excited 7 year old who spotted the parcel this evening and who has his heart set on job simulator in the morning
I haven't tried RoboRecall yet but Bullet Train the demo/proof of concept which was made by the same devs is pretty awesome.
There are plenty of other games to enjoy on the Rift as well.
However you do need high end hardware to fully utilise the rift, as the moment I run 6700k oc to 4.6, plus a 1080 which I will be selling for the 1080ti.
Example Assetto corsa running at 4k on a single monitor maxed GFX options hits a constant 100 frames.
switch to the rift and FPS drops to 45, I have to lower GFX options to hit the required 90 FPS.
My opinion, VR is no good for FPS games, if you play FPS move along and don't bother, save your money and buy a 1080ti.
However if you enjoy flight sim and driving you are in luck. This is what VR excels at.
The fact that you get things sent from the US and avoid tax (illegal), doesn't mean we are getting "screwed".
$599 converts to £487 GBP. Add 20% VAT and the price in pounds "should" be £585. Which is not that far off the actual price of £600.
GBP and USD are, after VAT, equal. Avoiding tax by illegally importing without declaring the item is not a "BS argument". Your examples (Ryzen and Oculus Rift) do not, AFAIK, currently have any rebates. If you don't like having to pay taxes, why not just move to the US and pay for your own healthcare?
And $489USD = £396. Add 20% VAT and you are at £475, which is nearly the same as the £489 GBP price.
If you want to bitch about $1 = £1, blame Brexit, since that triggered a significant drop in the value of the pound. Don't blame the fact that we have 20% VAT which pays for things that in the US cost extra, like... healthcare.
ASW being the technique oculus use to make some games run very well at 45fps instead of the 90fps.
This seems a great solution/compromise, but for vive they seem to be not willing, saying people just need to go and buy faster machines. Counterproductive IMO as some people will prefer being able to crank visual settings higher and willing to have it use ASW, vs the need for a game to be better optimised, especially when even the highest of currently available cards can barely cut the mustard for some games as it is
I was always originally intended to buy into the CV1 at the time, though when its launch price was announced it put me off so always held off (that and the rift tester tool always said my asmedia usb 3.0 controllers were not compatible - some usb 3.0 brand chipset issues apparently) ......and since then I've constantly read and kept in the loop on whats happenings and generally wanted to 'try' and wait for the next generation......as features such as foveated rendering have the potential to massively reduce hardware requirements.
However, with recent indications pointing that it seems we won't see new hardware to buy for a good couple of years, I'm sorely tempted to buy into it again. What is a shame however...is that amazon themselves haven't dropped the price of the rift itself at all.....it's been £500 there for ages now...so while they're matching the oculus stores new price, I was hoping it would have been dropped a further 50 beyond...as effectively amazon have only cut the price of the touch
Read here if you want a description : https://www.reddit.com/r/oculus/comments/56720c/eli5_difference_between_atw_asw_and_reprojection/
No idea why you think "they" are against it.
In the case of "they" do you mean Valve? Who are responsible for the software on which Vive runs or HTC who aren't invovled at all.
This was my experience of owning the 2 - I can play all the Oculus games on my Vive, the display on the Vive is brighter and more vivid, but beyond all that - the roomscale stuff on Vive is just WAY better.
I don't know what room you're putting your VR in, but for me, having to have 3 trackers was a right PITA because I had to cart the 3rd one out into the middle of the room, as opposed to the Vive just having 2 lighthouses doing the job up in the corners of the room.
I've not needed to crank anything up to enjoy VR properly as most the good experiences don't rely on really high def graphics.
The experiences themselves - problem is that Oculus started with just 2 trackers, now you can use 3 along with the touch controllers. Problem is, most the games are being written for the lowest common denominator - those people with only 2. So a lot of the good games feel very 180degree rather than 360.
The touch controllers are good - but werent comfy on my big hands, they need to be bigger.
The new controllers coming for Vive look like the best option yet.
The biggest deal for me though - oculus trying to force people down the exclusives route. I'd rather all games played on all headsets, which is the SteamVR/Vive approach.
I did prefer the weight of the oculus headset, but with the new head strap and wireless coming for Vive, that's no longer a point anyway.
The article where they basically don't care or have any intention to help games below 45fps like ASW was either on roadtovr or similar, if I get time I'll try to find it soon.
Also, vive may be brighter, but doesn't focus to infinity, also for games like ED its brightness has a disadvantage due to giving a 'virtual box' effect of the space, so breaking the illusion a little.
I'm 100% with you on the exclusivity nonsense though, and hate the vhs vs betamax type battle, as its expensive to go the wrong side.
Valve are constantly improving SteamVR. Why would they even have bothered adding ATW if they didn't want to improve frame rates??
All of my stuff runs at around 90 (where it's not badly written), so no complaints from me.
It's a better vr experience than psvr but it's not proper vr.
Valve are creating an ever growing toolset that developers can use to optimise their games.
Oculus worry that developers won't have the time, long term-ism (or maybe even skill set in some cases) to do this, so they are aiming for automatic efficiencies.
Basically it worked fine once, 2nd time was bit iffy kept losing connection stating hdmi not connected. Then it never worked at all. Went through all trouble shooting, Nvidia, all Windows Drivers, wiped and restored Windows 10. Finally found to problem when new laptop arrived and plugged it in there to find out exactly same problems.. Quick google and didn't take long to find out that the hdmi cable specifically the connection is so crap and on ours you can clearly see about 5 gold contacts had just broken away inside.
Rift support were no help at all. Only after sending picture have they said yes its a problem we will send you new cable. Not a chance, used it twice and it broke, gone back. Just hope can send back the Touch Controllers and 3rd sensor even though they work perfect.
Fun while it lasted, being replaced with HTC Vive now though. Had tracking issues when first setup, managed to get around it so it worked, a 3rd sensor helped slightly. Wasn't until it stopped working and partner browsed net for more help we saw some very irate posts on forums with regards latest software and no updates or support. Its a very expensive piece of kit and lack of support which is showing at this stage doesn't bode well.
Supposedly the tracking accuracy issues in general are sorted in the most recent update by all accounts (though I'm sure lots will have their own unique issues with setup, just like vive etc as that's the nature of how these are).
Now on the install...plugging in the sensors it did say there was an error (exclamation mark on the install screen).....I thought "oh crud" but then tried plugging them both into USB 2.0 and got the green ticks on them. The Rift headset itself didn't give any warnings about the 3.0 port so left it in that.
Putting headset on first time, and seeing just the writing, I was a little concerned at first, as the black had a weird foggy/misty sort of look about it, but that was nothing to worry about in the end.
I couldn't quite get it on with my glasses (short sighted) - tho didn't spend too long trying, and able to see fine without them.
After trying the pretty cool opening demo, I then installed Robo Recall (and added a few others). That game is pretty amazing. I'm rubbish at it, I'll blame the lack of glasses :smiley: but its still amazing. Quite freaky when the spiders jump right at you and gets chaotic fast. Quite impressed at detail too, such as the water puddles etc.
I'm a bit of a chubster though so it didn't take long to knacker me out :smiley:
Now I just need to figure out how to turn it off properly. I mean, I know the screen goes off, when you're in that dojo menu place and sensor detects no headset, and right now I've left the oculus app loaded so it can download a load more bits and bobs.
Tracking is pretty spot on for the most part....it does lose it a little when I'm fully turned round, but I know thats down to my temporary placement of the sensors right now til sort room out and find somewhere more permanent
At least I see it doesn't appear to tie gpu usage up when display is off which was a little cornered about.
Tried Elite Dangerous out - only using controller to test for now instead of setting up flight stick etc - massive performance improvement since when tried on DK2 back in the day where it was pretty much unplayable.
The godrays are a bit annoying at times giving a bit of a smudgy effect but all still a milestone ahead of the troubles used to get in DK1/2
Suffered badly in the DKs also with motion sickness. Had no issues with robo recall. Was surprised how well 'teleport' worked without feeling nauseous. I did get a bit queezy with Lucky's Tale tho, but nowhere to same extent (yet)...will be interesting when try some of the older stuff that was more prone to knock me for 6
Pinball is great