The HUKD massive loves a physical copy. Finish the game then feed the parasites at CEX. Personally I'd rather keep the game.
Rossmor40
13 Jan 17#9
It's only the first episode that's on disc and the rest you have to download anyway so I can't see any resale prices being great for long especially as it's a cheap game to start off with.
khyber33
13 Jan 17#10
I'm sure any trade-in price will cover the extra cost of the physical copy. Just bought, thanks!
khyber33
13 Jan 17#11
CEX currently pay £10 cash or £14 voucher
comshoplesce
13 Jan 171#13
excellent, so it has resell value while digital doesn't :smiley:
silvercondor
13 Jan 171#14
I'm looking forward to the death of the disc. Surely it's more cost effective to sell content digitally anyway i.e. removing overheads like packaging and shipping? They just need to sort out their Day 1 prices. No one pays RRP.
Something doesn't sit well with me about recouping the cost of a game - and CEX making money in the process. And ultimately several people play one copy of a game, so the publisher/developer loses out. If a game is good, you shouldn't have any reservations about investing money in it. In what other facet of life do you expect to enjoy something for free?
fizz to silvercondor
13 Jan 17#15
guess we shouldn't have a second hand market for anything then- not everyone can afford full price game or equipment. some may buy a preused game but then buy DLC.
also, the seller will use the money from selling to buy new equipment and games and so keeping the market healthy.
Spidersmudge to silvercondor
13 Jan 171#16
Telltale Games are fun but have zero replay value. So I can see the appeal of trading in and having played it for £4, rather than £14 and never playing it again. That's £10 to put towards a game that has replay value. Seems sensible to me.
fps_d0minat0r to silvercondor
15 Jan 17#17
What about cars, houses, electronics, furniture and other things everyone resells where the manufacturers lose out?
silvercondor
15 Jan 17#18
Apples and oranges. A car, for example, has a lifespan. It doesn't matter who owns the car during that lifespan. Also, cars generally depreciate - massively - in value.
Games, on the other hand, are an experience; that's what you're paying for. Yet people expect to recoup the cost of that experience, at the specific expense of the publisher/developer.
Imagine you could go to the cinema and subsequently sell the experience to someone else. 1. Why should you be able to make your money back? And 2. Why shouldn't the buyer pay directly for the experience, to the benefit of the industry?
There are people here who would gladly pay £30 for a game, finish it, sell it for £30; pay £30 for a game, finish it, sell it for £30; pay £30 for a game, finish it, sell it for £30... If everyone behaved like that, the industry would be in ruins.
Similarly, I pay for a cinema pass, Sky TV, Netflix... But there are people who pride themselves on paying nothing for movies and TV (i.e. downloading illegally). These people are parasites, and again, if everyone behaved like that, there would be no movies and TV.
Opening post
18 comments
:sunglasses:
If so why pay £2 more for it?
https://store.playstation.com/#!/en-gb/games/batman-the-telltale-series-season-pass/cid=EP2026-CUSA05603_00-BATM000000000000?et_cid=em_282634&et_rid=1816294&Linkid=ICDPL-B-171116-CE-STR-APS&emcid=em-st-94937
Something doesn't sit well with me about recouping the cost of a game - and CEX making money in the process. And ultimately several people play one copy of a game, so the publisher/developer loses out. If a game is good, you shouldn't have any reservations about investing money in it. In what other facet of life do you expect to enjoy something for free?
also, the seller will use the money from selling to buy new equipment and games and so keeping the market healthy.
Games, on the other hand, are an experience; that's what you're paying for. Yet people expect to recoup the cost of that experience, at the specific expense of the publisher/developer.
Imagine you could go to the cinema and subsequently sell the experience to someone else. 1. Why should you be able to make your money back? And 2. Why shouldn't the buyer pay directly for the experience, to the benefit of the industry?
There are people here who would gladly pay £30 for a game, finish it, sell it for £30; pay £30 for a game, finish it, sell it for £30; pay £30 for a game, finish it, sell it for £30... If everyone behaved like that, the industry would be in ruins.
Similarly, I pay for a cinema pass, Sky TV, Netflix... But there are people who pride themselves on paying nothing for movies and TV (i.e. downloading illegally). These people are parasites, and again, if everyone behaved like that, there would be no movies and TV.