Colonize solar systems, annihilate homeworlds, and exterminate your foes in epic interplanetary battles with multiple players and thousands of units. Planetary Annihilation takes strategy gaming to a never-before-seen scale -- and gives players powerful tools to control the action.
Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!
5 comments
mastersmithson
22 Feb 17#5
Shame. I remember before it came out it looked great
seanmorris100
22 Feb 17#4
pretty ****, you will play it for a day then never again.
Shame it could of been sweet but the engine is just awful and everything is just blocks... looks terrible
mastersmithson
22 Feb 17#2
Isn't it the sequel to supreme commander? Which in turn is a sequel to total annihilation!
Gorskar to mastersmithson
22 Feb 17#3
Sort of - Its made by many of the same developers as Supreme commander.
However despite the successful kickstarter they didn't have the budget for things like a single player campaign, multiple factions, a decent map editor, that allows you to create maps with some tactical consideration and so on, which IMHO would have made the game so much better. Oh and fixing the interface so you can lock north, and some sort of useful minimap(s), (maybe autorotating, or views showing defined hemispheres etc)
As I say though, I gave up with it before the expansion hit, so some those problems may have been addressed by now
Gorskar
22 Feb 17#1
I supported this game on kickstarter, and was very disappointed. The tactics are simply who can expand in all directions fastest, (and do this using the horrible drag-a-ball interface, which makes it very difficult to keep your bearings)
Terrain is pretty much meaningless, especially as the maps are procedural generated..
I think the expansion did go a bit of a way to resolving things, by adding terrain levels, improving the system editor to allow more customised maps and a few other nice things, but to be honest I haven't tried it, even though I got it for free as a kickstarter backer.
Opening post
Blow up everything, anywhere; dominate with punishing spacecraft, robots, and other futuristic machines of war. Arm asteroids and send them on planet-destroying collision courses. And take over an entire galaxy in a dynamic single-player mode with procedurally generated content. Don’t just win, annihilate!
5 comments
Shame it could of been sweet but the engine is just awful and everything is just blocks... looks terrible
However despite the successful kickstarter they didn't have the budget for things like a single player campaign, multiple factions, a decent map editor, that allows you to create maps with some tactical consideration and so on, which IMHO would have made the game so much better. Oh and fixing the interface so you can lock north, and some sort of useful minimap(s), (maybe autorotating, or views showing defined hemispheres etc)
As I say though, I gave up with it before the expansion hit, so some those problems may have been addressed by now
Terrain is pretty much meaningless, especially as the maps are procedural generated..
I think the expansion did go a bit of a way to resolving things, by adding terrain levels, improving the system editor to allow more customised maps and a few other nice things, but to be honest I haven't tried it, even though I got it for free as a kickstarter backer.
None the less for 76p you can't really go wrong.