I don't get all these comments about it being "unplayable"?!?! I have it and unless I have a freak One with some additional power, it runs just fine?! Is there the odd stutter? yes in fairness there is, but if you seriously think that this spoils the whole game you need to give your head a wobble... at this price, its a good deal :smiley:
Latest comments (37)
Dichotomy
7 Nov 16#37
I agree it should be relatively simple as long as the game's code has been created properly without using short cuts and weird conventions (Dark Souls 2 always springs to mind with its frame rate dependent weapon decay system, but a lot of older games used to have problems with faster clock speeds of newer computers too). I'm guessing it may also be an issue if the original coders have moved on from the company. The other problem is if a company sees no profit in doing a patch they probably won't bother.
jayjayuk1234
7 Nov 16#36
Yeah, i read it.
Well, i was half right with what i said, because the GPU needed to be downclocked to match the original PS4, the GPU in the Pro (even at half mast) is superior to the PS4's, It's a shame they chose to downclock it though :smiley:
The information i received was from someone with a Pro Devkit, his test did not feature any downclocking, but he did tell me today that he can set the clock to whatever he wanted.
The thing though is that a patch is relatively simple to apply to any game, provided there are no other gameplay issues by enabling the other half the GPU i would expect to see games which struggle to receive patches.
What would make it strange is if the article is wrong though as Eurogamer also attended and wrote up Cerny's speech. They also have a Pro, so should know by now if there is any differences in how the new machine runs non-supported games. Looking closely at what Cerny said that day he basically confirmed the Pro runs underclocked with part of its GPU turned off when in 'base' mode, I'd take the 'quite close' part just to mean he acknowledges there is a difference in how we should view half of the new gpu to the whole of the old one. At this point I'd be surprised if we see even a frame per second difference between the two.
This paragraph from the same article as above is also very specific and I would be amazed at this point if it turns out to be guess work:
As you say though we shall see soon if the information isn't already out there (since the Pro has already been sold breaking the street date).
jayjayuk1234
6 Nov 16#32
OVERRULED! :wink:
Sorry, just to get this straight... you're considering a Eurogamer article in higher regard than the quote above in my post #28 i placed in bold which is from PlayStation Chief Architect Mark Cerny?? :confused:
Also, I know someone who has both a PS4 Pro And regular PS4 Devkit, and in non-pro mode the GPU slightly outperforms the standard PS4, the end user may not notice anything in the majority of games, but there is a difference as it is different hardware at the end of the day.
Also, to Lone Ranger..... i don't want to keep repeating myself, but i already said that i was NOT talking about pro mode (with the other half of the GPU activated,) - and as you failed to acknowledge that and kept banging on about pro mode, (which i clearly stated on the first reply about half the GPU being disabled which is non pro mode) then i don't have the time to keep replying to you as you don't seem to be able to follow a converstaion. It was Mark Cerny's quote in bold above!
It's quite simple to understand,
1) Pro Mode (requires a game patch) = Both sides of the GPU enabled and games are able to make full use of both
2) PS4 Mode = Only half the GPU is enabled for compatability purposes - (but it still slightly performs better than the original PS4, it won't make much difference to 99% of games, but there is a difference as it is a newer GPU and is more efficient)
Anyway, you all read what you like, we will see in a few days
dunkertruck
6 Nov 16#31
Why so hot when it's cheaper elsewhere???? :neutral_face:
The Lone Ranger
6 Nov 16#30
Yes, the PS4 Pro is more powerful, but the extra power is not available unless turned on specifically. You may have read up on what it offers power wise, but you hadn't read up on how the architecture works. Mark Cerny (one of the PS4 engineers) has explained that without patching, games on the Pro will run exactly the same as the standard model with no improvements (I've not read the Eurogamer linked to here, but I suspect it is related).
Dichotomy
6 Nov 16#29
OBJECTION!!!!!!
From a Eurogamer article (the one I linked above) from yesterday on what is the same: PS4 games with no specific PS4 Pro mode set to run the exact same
I'd guess that should be pretty accurate given the article's age and the fact Eurogamer are usually good with technical specs. As much as it seemed that logically the Pro would allow for better performance regardless of having a Pro patch, it seems it doesn't. Sony also said that multiplayer games must perform exactly the same on standard and Pro indicating it was likely the Pro had a built in standard mode that would clock the machine to the same rates as the base model.
jayjayuk1234
6 Nov 16#28
It's you who needs to read up
The PS4 pro has 2 gpus working alongside, for the standard PS4 games simply half the GPU is disabled. However the key here is that the PS4 Pro is more than twice the graphic power of the PS4, so there is slightly more juice available.
You talk about issues, but the pro is the same beast with a simple graphics boost
by the way here is a direct quote
We doubled the GPU size by essentially placing it next to a mirrored version of itself, sort of like the wings of a butterfly. That gives us an extremely clean way to support the existing 700 titles. We just turn off half the GPU and run it at something quite close to the original GPU".
Quite close.... but it does have slightly more power
The Lone Ranger
6 Nov 16#27
Totally true, read up on how it works and don't guess. Without a patch, it will be identical. This is to ensure that all games work on the Pro without issue.
DEALofaLifetime
6 Nov 16#26
Nah, loved Watch dogs and I'm sure I'll enjoy the second, it's a day 1 purchase for me.
The Lone Ranger
6 Nov 16#11
There will be no difference playing the game on the Pro without a specific patch. If you play a PS4 game on the Pro it will play identically unless it has a patch.
jayjayuk1234 to The Lone Ranger
6 Nov 16#25
This isn't true.
The poor frame rate on this game isn't deliberate, the PS4 simply struggles to cope. The Pro won't have the same issue even with half of it's GPU actively disabled it has a bit more juice
frakison
6 Nov 163#20
I don't get all these comments about it being "unplayable"?!?! I have it and unless I have a freak One with some additional power, it runs just fine?! Is there the odd stutter? yes in fairness there is, but if you seriously think that this spoils the whole game you need to give your head a wobble... at this price, its a good deal :smiley:
TreeMunky to frakison
6 Nov 162#24
This ^^^
LAM09
6 Nov 16#23
Waiting for it go sub £10 with all the issues it has.
frakison
6 Nov 16#22
You sound like me, why not wait another couple of years and get it WD3? :smiley:
rob1987hughes
6 Nov 16#18
Great game but so buggy, random crashes losing lots of gameplay.
frakison to rob1987hughes
6 Nov 16#21
Never had that on mine, son has played it for hours without issue too and believe me, I WOULD know about it! :smiley:
DEALofaLifetime
6 Nov 16#19
I've waited for the price to drop on this for so long that I've lost interest in it. Got my sights set on Watch Dogs 2 now.
Sir_Deadpool_of_Awesome
6 Nov 16#17
Excellent sandbox game. Never played the first two and didn't feel I confused in the campaign. Decent price - I'm unsure why the game is holding price so well since it launched ages ago and has a poor rep for performance on consoles.
I played it over the summer and thought it was nowhere near as slow and buggy as others had claimed - whether the patches made it slightly better than launch I don't know, I only noticed it slow significantly when there's plenty of explosions, and even then it weren't a broken mess. Sort of wish I hadn't traded it now, because I'd love to have gotten into the dlc too.
Dichotomy
6 Nov 161#16
Just had a read of Eurogamer and they say there will be no difference between PS4 and Pro games if they're unsupported:
Just scroll down to the section on what is the same between the two consoles. I wouldn't be overly disappointed if you are going for the Pro though as don't all new games have to be developed for it too? Personally though I'm in the camp that would have preferred the Pro and Scorpio to not exist at all and stick with normal console generations :neutral_face:
kingjobbie
6 Nov 16#15
Been desperate to get this as it looks great fun but keep waiting for a patch to come out to make it playable. Seems that, if anything, they're going backwards and can't see another patch coming out after all this time unless it's for the Pro. Shame as it there's a good game hidden under that mess. Might bite when it hits a tenner and put up with the issues.
Jonsam08
6 Nov 16#14
15 still in asda
MBeeching
6 Nov 16#13
Well that's disappointing & surprising, appreciate the heads-up.
If they'd gone down the conventional route of a single GPU they could force 8x-16x anisotropic filtering at driver level for all legacy titles. I guess they've gone SLI to ensure compatibility and avoid huge FPS increases on uncapped games (though they could have imposed a max framerate).
I thought this at first, but after listening to how they've set up the graphics chips I'm not sure you'll get anything noticeable in relation to unsupported games. The graphics in the pro is essentially two PS4 graphics cards running in SLI and one of those graphics cards is turned off in unsupported games, meaning the processing power for the graphics remains the same as the PS4. I'm guessing it would also be possible they've got variable clock speeds for the CPU based on what mode the console is running in, but even if they don't I wouldn't expect to see more than a frame or two difference between the versions as the GPU is far more important in that respect.
mattlong37051
6 Nov 16#9
It's a good game sold it on and got the PC version instead still not great but still more playable heated for price :smiley:
MBeeching
6 Nov 161#8
I disagree, the additional processing power should help the engine maintain 30fps.
It won't have any other visual improvements without a Pro patch.
philm87
6 Nov 161#6
If you get a PS4 Pro is should work fine. ps4 pro is supposed to sort out fps in games even if they're not patched. played it on PC and it's loads of fun, not played anything like it before.
bumbaclart to philm87
6 Nov 16#7
PS4 Pro will only help if the game as been patched to support the Pro
And reading the above, the patches haven't fixed anything so I would get your hopes up
bumbaclart
6 Nov 16#4
Has this game been fixed? I recall it being a total mess on consoles
JC2MULTIPLAYER000 to bumbaclart
6 Nov 16#5
nope. It's had some minor patches but not enough to have a significant effect on performance. Console versions suffer from a lot of slowdown during high activity (explosions, many enemies onscreen etc). PC is the only quality way to play the game and the only way to access and play the Just Cause 3 Multiplayer mod (currently in development - there was a public beta test a couple of weeks ago and is due for full public release sometime in late 2016)
chamelion
6 Nov 161#3
16.14 on Amazon prime too.
Biboboy
6 Nov 162#2
£16.14 @ Tesco Direct with free delivery if people prefer :smiley: Xbox One PS4
JC2MULTIPLAYER000
6 Nov 16#1
Hot! Don't buy it on console if you want decent fps
Opening post
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Latest comments (37)
Well, i was half right with what i said, because the GPU needed to be downclocked to match the original PS4, the GPU in the Pro (even at half mast) is superior to the PS4's, It's a shame they chose to downclock it though :smiley:
The information i received was from someone with a Pro Devkit, his test did not feature any downclocking, but he did tell me today that he can set the clock to whatever he wanted.
The thing though is that a patch is relatively simple to apply to any game, provided there are no other gameplay issues by enabling the other half the GPU i would expect to see games which struggle to receive patches.
http://www.eurogamer.net/articles/digitalfoundry-2016-playstation-4-pro-review
Hope you were ready for that :smirk:
This paragraph from the same article as above is also very specific and I would be amazed at this point if it turns out to be guess work:
As you say though we shall see soon if the information isn't already out there (since the Pro has already been sold breaking the street date).
Sorry, just to get this straight... you're considering a Eurogamer article in higher regard than the quote above in my post #28 i placed in bold which is from PlayStation Chief Architect Mark Cerny?? :confused:
Also, I know someone who has both a PS4 Pro And regular PS4 Devkit, and in non-pro mode the GPU slightly outperforms the standard PS4, the end user may not notice anything in the majority of games, but there is a difference as it is different hardware at the end of the day.
Also, to Lone Ranger..... i don't want to keep repeating myself, but i already said that i was NOT talking about pro mode (with the other half of the GPU activated,) - and as you failed to acknowledge that and kept banging on about pro mode, (which i clearly stated on the first reply about half the GPU being disabled which is non pro mode) then i don't have the time to keep replying to you as you don't seem to be able to follow a converstaion. It was Mark Cerny's quote in bold above!
It's quite simple to understand,
1) Pro Mode (requires a game patch) = Both sides of the GPU enabled and games are able to make full use of both
2) PS4 Mode = Only half the GPU is enabled for compatability purposes - (but it still slightly performs better than the original PS4, it won't make much difference to 99% of games, but there is a difference as it is a newer GPU and is more efficient)
Anyway, you all read what you like, we will see in a few days
From a Eurogamer article (the one I linked above) from yesterday on what is the same:
PS4 games with no specific PS4 Pro mode set to run the exact same
I'd guess that should be pretty accurate given the article's age and the fact Eurogamer are usually good with technical specs. As much as it seemed that logically the Pro would allow for better performance regardless of having a Pro patch, it seems it doesn't. Sony also said that multiplayer games must perform exactly the same on standard and Pro indicating it was likely the Pro had a built in standard mode that would clock the machine to the same rates as the base model.
The PS4 pro has 2 gpus working alongside, for the standard PS4 games simply half the GPU is disabled. However the key here is that the PS4 Pro is more than twice the graphic power of the PS4, so there is slightly more juice available.
You talk about issues, but the pro is the same beast with a simple graphics boost
by the way here is a direct quote
We doubled the GPU size by essentially placing it next to a mirrored version of itself, sort of like the wings of a butterfly. That gives us an extremely clean way to support the existing 700 titles. We just turn off half the GPU and run it at something quite close to the original GPU".
Quite close.... but it does have slightly more power
The poor frame rate on this game isn't deliberate, the PS4 simply struggles to cope. The Pro won't have the same issue even with half of it's GPU actively disabled it has a bit more juice
I played it over the summer and thought it was nowhere near as slow and buggy as others had claimed - whether the patches made it slightly better than launch I don't know, I only noticed it slow significantly when there's plenty of explosions, and even then it weren't a broken mess. Sort of wish I hadn't traded it now, because I'd love to have gotten into the dlc too.
http://www.eurogamer.net/articles/2016-11-04-ps4-pro-games-list-specs-comparison
Just scroll down to the section on what is the same between the two consoles. I wouldn't be overly disappointed if you are going for the Pro though as don't all new games have to be developed for it too? Personally though I'm in the camp that would have preferred the Pro and Scorpio to not exist at all and stick with normal console generations :neutral_face:
If they'd gone down the conventional route of a single GPU they could force 8x-16x anisotropic filtering at driver level for all legacy titles. I guess they've gone SLI to ensure compatibility and avoid huge FPS increases on uncapped games (though they could have imposed a max framerate).
It won't have any other visual improvements without a Pro patch.
And reading the above, the patches haven't fixed anything so I would get your hopes up
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