Until Dawn: Rush of Blood
Descend into madness
Strap yourself in for the most disturbing rollercoaster ride you will ever take. From the warped minds of the team behind PS4 horror classic Until Dawn, comes Until Dawn: Rush of Blood - a virtual reality experience to strike fear into the hearts of every trigger-happy arcade shooter fan.
Arm yourself to the teeth then blast your way through a horde of enemies and monsters coming at you from all angles. Duck and dodge everything thats thrown at you in this fright-filled rollercoaster ride from hell - exclusive to PlayStationVR.
Can you survive seven levels of pure terror to top the global leaderboards? With multiple paths to take and nightmarish themes to scare the living daylights out of you, no two rides will ever be the same and neither will you.
IMPORTANT
You will need PlayStation VR and a PlayStation Camera to play Until Dawn: Rush of Blood.
Latest comments (35)
searchersearcher
16 Aug 16#35
FromSoftware working on new VR project until that is out I won't be ordering the unit.... Time will tell if this is worth $$$
sancheez
16 Aug 16#34
Don't have to have the PC in the same room. Plenty people successfully running long extensions now to house the PC in a different room.
You are right about the upfront cost on PC-land for VR though. It is high.
Although I'm not sure why you're bundling Oculus and PSVR together? Running a Rift is just as expensive as a Vive. Or certainly will be when you add the extra kit for the touch controls on.
PSVR will become entry the level. I don't really count Gear VR in quite the same class as the other 3. It's decent, but not that good. As I said, I hope Sony do it well as it'll be good for the whole eco-system. They've had a lot of steers from Oculus and HTC, plus launched plenty game systems already, so fingers crossed!
schnide
16 Aug 16#33
All that's lovely but doesn't redress the core points I made to you. If you don't have a lot of money to spend on VR and/or a room to put it in (where do you get the idea that most people have a 6 foot x 6 foot space that also has a PC in it?) then Vive is absolutely not going to be for you - and thus, for the majority of people at this stage in VR's life.
It just isn't a mainstream product yet. I'm sorry if that upsets you, but it just isn't, no matter how much you clearly are happy with your purchase.
PSVR (in particular, for mass adoption) and Rift are therefore more than acceptable solutions, as I already said before.
t3hfunk3r
16 Aug 16#32
nonsense.
I built a Vive capable set up the other day for 500
in theory you could reduce this cost by swapping out a couple of parts, or reducing some of the power
sancheez
16 Aug 16#31
Funnily enough, no.
If anything, my Vive cost me less than most. I pre-ordered a Rift the day pre-orders opened. So I got mine pretty early. But after a week or so of seated stuff, I started wondering if that was it.
So I got a Vive as well. The intention was to run both for a couple of weeks and then sell the less preferred option.
The Rift was on Ebay within a couple of days.
It wasn't until I tried room scale that I realised just how much difference it can make. Seriously. The Rift felt like half a system by comparison. But as I sold my Rift so early, when availability was scarce, I made a tidy profit it on it. So I actually got my Vive for less than the cost of a Rift in the end. But that was just luck really.
A decent amount of space helps. Of course. I re-did my spare room (which was already my PC room, I just made the shape better suited to it) so I have 3m x 2m. But I think for standing (which is the bare minimum IMHO. Seated only just isn't enough I don't think. It's too limiting.) you would get away with a 6ft square. Most people should be able to manage that.
In terms of whats good now? Project CARS and Dirt Rally (with ReVive for now). Driving games seem to lend themselves well to VR and are easier than most to port it would seem. Not tried Everest but it is meant to be pretty incredible, if a bit short on interactive content. Raw Data, Brookhaven, Rec Room (it may be free, and the GFX are Wii-esque but it is AWESOME fun!). Even a lot of the simplistic stuff like Holoball, Space Pirate Trainer, Selfie Tennis ... I still keep coming back to them. Elite obviously. And there are a few nice flight sims by all accounts but they're not really my thing.
And it's evolving almost weekly. Fallout, Doom & Serious Sam VR versions are all in the pipeline. Same with GTA hopefully. And fingers crossed Trials On Tattooine leads to something bigger and better too.
Or you can always install Dolphin VR (google it if you're not familiar) and play all those old Wii & GC games in VR. You haven't played Mario Kart until you've played it in VR and actually been Mario .... :laughing:
schnide
16 Aug 16#30
Just to be clear, Batman and Star Wars are not full games, they're mini experiences. They're how WB and EA respectively are dipping their toes in the water for VR before fully committing. You're right that PSVR will have good games at launch, and there are indeed more coming, but full games of those IPs are probably going to come down the line.
Personally, my PSVR has been pre-ordered for Rez Infinite<3
schnide
16 Aug 16#29
This is a misnomer, and I'm wondering if you're trying to convince people of why you've spent so much money on Vive.
Yes, room scale is lovely if you can have it but for that, you need: a) More money than any other VR system currently requires b) A big space to play it in. Most people won't have both of those and that's why Vive is the high end choice for enthusiasts. PSVR doesn't pretend to be that and Rift is a nice halfway measure for PC owners.
So it's very misleading to ask how any other system does room scale, any more than it would be fair to ask how Vive works outright with every PS4 on the planet and then rule it out completely because it won't. PSVR and Rift still provide more immersion that 2D displays/no VR solution ever could on their own and absolutely are still virtual reality devices.
People will buy the best VR solution that suits them, fully aware of the compromises and benefits of each and every one.
blanka
16 Aug 16#28
I've sadly not had the privilege to play PC VR. very interested to give it a go. bearing in mind how powerful they can be.
Blaat_blaat
15 Aug 161#7
I have ordered the playstation VR. But atm there aren't many games i am interested in i am hoping they bring out something like Skyrim in VR. That is a game that would be perfect for it. This on the otherhand does not look that interesting to me i would have loved in they made a new virtual cop for VR instead of this cheap scar stuff.
treadstone to Blaat_blaat
15 Aug 162#10
Although not in official vr - you can play any of your PS4 games using 'Cinema Mode'
feeder16 to Blaat_blaat
15 Aug 16#12
Skyrim won't have VR
eloo to Blaat_blaat
15 Aug 16#27
http://www.neogaf.com/forum/showthread.php?t=1044658
PSVR has tons of games from the get go including lots of exclusive VR titles like Batman, Star Wars, Resident Evil 7 and many more. They nailed it on game support from launch
eloo
15 Aug 16#26
Those trailers showed the whole game? Nice
Blaat_blaat
15 Aug 16#25
Yes i must say vive is the best at the moment, however roomscalling will be available to oculus rift when the motion controllers come out they said, but probably will need another sensor box to do that :P.
For the PS VR i don't think there is any room scalling planned as it is a couch VR experience, move controllers will work with it but all games will be required to also work with ps4 controller. Further more i believe a game must be made with only room scalling in mind to make it really mind blowing otherwise its a gimick, like what there planning to do with fallout 4 were they have planned room scalling but at a very small scale and will use teleporting more as a methode of transportation thus the room scalling wil feel like a gimmick and not as mind blowing as the vive original games.
It all depends on what you are willing to pay to have room scalling the price difference between the playstation VR and the Vive is out of this world :P
Playstation VR, 200 (for a ps4 if you aint got one yet) + 350 (for VR) + ~80 (for controller and camera) = 630 (pounds and this is full price) as i have a ps4 already and only buying VR and controller and camera at discount prices :P it will be cheaper for me.
Now the VIVE, 1000 (for a pc that can actually run the Vive) + 750 (for the Vive) = 1750 pounds, i don't know if you can find a discount on the vive, though i gues the rigg could be a little bit cheaper but still looking at 800 to 900 pounds atm maybe in a year time it will be cheaper but not that much. So vive is atm 170% more expensive than getting a PS VR. So i guess i can live without room scalling for that price difference atm :smiley:
sancheez
15 Aug 16#24
How are they doing room scale with PS VR? Like, how are they avoiding occlusion? What are they using as the sensors? As far as I know, the current motion controls only work front on to the system? You can't turn away from it?
I was impressed with the Rift until I tried the Vive. At which point I promptly sold the Rift and went with the Vive instead. I know Oculus plan to launch touch controllers before the end of the year (probably). But I'm still not sure how well they'll cope with occlusion as the Rift doesn't have as big a covering of sensors on it as the Vive? (Although the area the on desk sensor/pickup covers is apparently quite respectable. But you'll need about a million USB ports to keep it happy if you start adding extra ones!)
Reason I ask is once I tried proper room scale, that's when I realised Oculus had only given us half a system. Room scale is where VR really starts to open up ....
Hahaha like you analysis, you are correct in those it exactly that that but, as it has stated by sony themself (don't know if its really true) the demand for playstation VR is to great and there wont be enough of them around for a very long time. Its like when they released the PS4 it was sold out for month and month before you could just go into the shop and buy one. I know more and more games are going to release and i hope the Final fantasy XV VR experence will be good but will have to see. But i am buying one in preparation for more amazing games to come and probably be released by Christmas when there will not be enough playstation VR around for everyone that ones to buy one, so i pre-orded one. I have tried the oculus rift and i was very impressed.
Raz
15 Aug 16#21
Hot! Glad I didn't order it yet. But I expect the price of several VR titles to drop even further, especially for 'experience' type games. Either way, got PS VR pre-ordered so would prefer to secure some games in time for launch!
johnthehuman
15 Aug 16#20
Umm. Can you explain that a bit more?
It's like saying I've just bought a new car, but I've got nowhere to drive.
Or, I bought this pizza, but I'm not really hungry.
chrisredmayne
15 Aug 16#18
how much game play is in this ??
aaronlovesfood to chrisredmayne
15 Aug 16#19
I'd make a guess at 30 minutes
craigfoley
15 Aug 16#17
We'll see. still confident of a surprise launch
craigfoley
15 Aug 16#15
Looking forward to Skyrim in VR or something similar
schnide to craigfoley
15 Aug 16#16
It absolutely won't come in the first wave of games, no question about it - companies are still dipping their toes in the water.
But if/when it takes off, expect it to often become a major feature in AAA games.
blanka
15 Aug 161#11
Heat. Think VR is very like marmite. Similar to 3D. I actually love both of them and enjoy them with playing along 2D gaming and cinema. But like 3D which in my mind is finally immersive enough in imax digital 3D. VR has only really got started and will take a few years to be at a real immersive, smooth video, graphics etc.
I've tried Samsung VR and the Sony PS4 VR and it's already taking a good step forward. I am very much looking forward to the end of the year and playing resident evil VR.
sancheez to blanka
15 Aug 161#14
But not proper PC VR?
As a current Vive owner (and former Rift owner), I'm interested to see how PSVR compares. If it's worth having, I'll get it alongside the PC version. I have read a few reports from Vive & Rift owners who have tried it and said it's pretty decent, although still slightly short on the PC versions running on a suitable rig. Which is hardly surprising given how meaty a PC rig has to be to run VR well. (Note the word "well". Lower end rigs will run it, but to really appreciate it, you do need a lot of grunt behind it.)
Be interested to see how they've approached locomotion over large areas with PSVR as that is the current main point of contention for the newer games starting to filter through on the PC side now. Once they get that sorted .... I can't see why I would ever want to go back to flat screen gaming again.
spliffhead
15 Aug 16#13
Fallout is getting the full VR treatment on PC with Vive, hopefully an Elder Scrolls game is next.
sweeten16
15 Aug 161#9
I really didn't though lol
oUkTuRkEyIII
15 Aug 16#8
Yeah you read IGN from 2015 :smile:
sweeten16
15 Aug 161#6
Nah, I don't look at IGN stuff unless it's a some "IGN first" video content that forces you too.
Just watched a couple trailers and that's what it looks like.
sweeten16
15 Aug 16#4
seems the right price for what looks like a short on rails experience.
Cracking price when compared to base's offering :confused:
Thankfully little interest in the vr experience (at the moment) from the gamer in the family
Opening post
Descend into madness
Strap yourself in for the most disturbing rollercoaster ride you will ever take. From the warped minds of the team behind PS4 horror classic Until Dawn, comes Until Dawn: Rush of Blood - a virtual reality experience to strike fear into the hearts of every trigger-happy arcade shooter fan.
Arm yourself to the teeth then blast your way through a horde of enemies and monsters coming at you from all angles. Duck and dodge everything thats thrown at you in this fright-filled rollercoaster ride from hell - exclusive to PlayStationVR.
Can you survive seven levels of pure terror to top the global leaderboards? With multiple paths to take and nightmarish themes to scare the living daylights out of you, no two rides will ever be the same and neither will you.
IMPORTANT
You will need PlayStation VR and a PlayStation Camera to play Until Dawn: Rush of Blood.
Latest comments (35)
You are right about the upfront cost on PC-land for VR though. It is high.
Although I'm not sure why you're bundling Oculus and PSVR together? Running a Rift is just as expensive as a Vive. Or certainly will be when you add the extra kit for the touch controls on.
PSVR will become entry the level. I don't really count Gear VR in quite the same class as the other 3. It's decent, but not that good. As I said, I hope Sony do it well as it'll be good for the whole eco-system. They've had a lot of steers from Oculus and HTC, plus launched plenty game systems already, so fingers crossed!
It just isn't a mainstream product yet. I'm sorry if that upsets you, but it just isn't, no matter how much you clearly are happy with your purchase.
PSVR (in particular, for mass adoption) and Rift are therefore more than acceptable solutions, as I already said before.
I built a Vive capable set up the other day for 500
FX 8320 = £85
8 Gig DDR3 Ram = £25
Gigabyte SLI 990x = £70
2 TB WD Blue = £50
RX 480 = £220
Generic Case + 500W PSU = 50
in theory you could reduce this cost by swapping out a couple of parts, or reducing some of the power
If anything, my Vive cost me less than most. I pre-ordered a Rift the day pre-orders opened. So I got mine pretty early. But after a week or so of seated stuff, I started wondering if that was it.
So I got a Vive as well. The intention was to run both for a couple of weeks and then sell the less preferred option.
The Rift was on Ebay within a couple of days.
It wasn't until I tried room scale that I realised just how much difference it can make. Seriously. The Rift felt like half a system by comparison. But as I sold my Rift so early, when availability was scarce, I made a tidy profit it on it. So I actually got my Vive for less than the cost of a Rift in the end. But that was just luck really.
A decent amount of space helps. Of course. I re-did my spare room (which was already my PC room, I just made the shape better suited to it) so I have 3m x 2m. But I think for standing (which is the bare minimum IMHO. Seated only just isn't enough I don't think. It's too limiting.) you would get away with a 6ft square. Most people should be able to manage that.
In terms of whats good now? Project CARS and Dirt Rally (with ReVive for now). Driving games seem to lend themselves well to VR and are easier than most to port it would seem. Not tried Everest but it is meant to be pretty incredible, if a bit short on interactive content. Raw Data, Brookhaven, Rec Room (it may be free, and the GFX are Wii-esque but it is AWESOME fun!). Even a lot of the simplistic stuff like Holoball, Space Pirate Trainer, Selfie Tennis ... I still keep coming back to them. Elite obviously. And there are a few nice flight sims by all accounts but they're not really my thing.
And it's evolving almost weekly. Fallout, Doom & Serious Sam VR versions are all in the pipeline. Same with GTA hopefully. And fingers crossed Trials On Tattooine leads to something bigger and better too.
Or you can always install Dolphin VR (google it if you're not familiar) and play all those old Wii & GC games in VR. You haven't played Mario Kart until you've played it in VR and actually been Mario .... :laughing:
Personally, my PSVR has been pre-ordered for Rez Infinite<3
Yes, room scale is lovely if you can have it but for that, you need: a) More money than any other VR system currently requires b) A big space to play it in. Most people won't have both of those and that's why Vive is the high end choice for enthusiasts. PSVR doesn't pretend to be that and Rift is a nice halfway measure for PC owners.
So it's very misleading to ask how any other system does room scale, any more than it would be fair to ask how Vive works outright with every PS4 on the planet and then rule it out completely because it won't. PSVR and Rift still provide more immersion that 2D displays/no VR solution ever could on their own and absolutely are still virtual reality devices.
People will buy the best VR solution that suits them, fully aware of the compromises and benefits of each and every one.
PSVR has tons of games from the get go including lots of exclusive VR titles like Batman, Star Wars, Resident Evil 7 and many more. They nailed it on game support from launch
For the PS VR i don't think there is any room scalling planned as it is a couch VR experience, move controllers will work with it but all games will be required to also work with ps4 controller. Further more i believe a game must be made with only room scalling in mind to make it really mind blowing otherwise its a gimick, like what there planning to do with fallout 4 were they have planned room scalling but at a very small scale and will use teleporting more as a methode of transportation thus the room scalling wil feel like a gimmick and not as mind blowing as the vive original games.
It all depends on what you are willing to pay to have room scalling the price difference between the playstation VR and the Vive is out of this world :P
Playstation VR, 200 (for a ps4 if you aint got one yet) + 350 (for VR) + ~80 (for controller and camera) = 630 (pounds and this is full price) as i have a ps4 already and only buying VR and controller and camera at discount prices :P it will be cheaper for me.
Now the VIVE, 1000 (for a pc that can actually run the Vive) + 750 (for the Vive) = 1750 pounds, i don't know if you can find a discount on the vive, though i gues the rigg could be a little bit cheaper but still looking at 800 to 900 pounds atm maybe in a year time it will be cheaper but not that much. So vive is atm 170% more expensive than getting a PS VR. So i guess i can live without room scalling for that price difference atm :smiley:
I was impressed with the Rift until I tried the Vive. At which point I promptly sold the Rift and went with the Vive instead. I know Oculus plan to launch touch controllers before the end of the year (probably). But I'm still not sure how well they'll cope with occlusion as the Rift doesn't have as big a covering of sensors on it as the Vive? (Although the area the on desk sensor/pickup covers is apparently quite respectable. But you'll need about a million USB ports to keep it happy if you start adding extra ones!)
Reason I ask is once I tried proper room scale, that's when I realised Oculus had only given us half a system. Room scale is where VR really starts to open up ....
It's like saying I've just bought a new car, but I've got nowhere to drive.
Or, I bought this pizza, but I'm not really hungry.
But if/when it takes off, expect it to often become a major feature in AAA games.
I've tried Samsung VR and the Sony PS4 VR and it's already taking a good step forward. I am very much looking forward to the end of the year and playing resident evil VR.
As a current Vive owner (and former Rift owner), I'm interested to see how PSVR compares. If it's worth having, I'll get it alongside the PC version. I have read a few reports from Vive & Rift owners who have tried it and said it's pretty decent, although still slightly short on the PC versions running on a suitable rig. Which is hardly surprising given how meaty a PC rig has to be to run VR well. (Note the word "well". Lower end rigs will run it, but to really appreciate it, you do need a lot of grunt behind it.)
Be interested to see how they've approached locomotion over large areas with PSVR as that is the current main point of contention for the newer games starting to filter through on the PC side now. Once they get that sorted .... I can't see why I would ever want to go back to flat screen gaming again.
Just watched a couple trailers and that's what it looks like.
http://uk.ign.com/articles/2015/10/28/until-dawn-rush-of-blood-isnt-your-typical-on-rails-shooter
£14.99 @ Amazon if people prefer.
Thankfully little interest in the vr experience (at the moment) from the gamer in the family