To say From Software's Demon's and Dark Souls games hit big is something of an understatement. Many consider them to be among the greatest games ever released, and the impact they've had on the role-playing game genre has been huge. They stepped away from the tropes that have kept the genre alive for so long and put the emphasis firmly on the player's skill, smarts and grit. And, while everyone's attention was on Dark Souls II, director Hidetaka Miyazaki and From Software's A-team were making the PlayStation 4 exclusive Bloodborne.
Certain elements from the Souls games make a return. You collect blood echoes from fallen enemies rather than souls, dying is quite similar and movement can feel similar. While these are commonalities, however, Bloodborne does much to set itself apart.
The most obvious change is in the environment. The game shifts from a medieval world to one that splices Victoriana with gothic horror. Technology of the industrial revolution litters the environment. So, in many cases, do severed limbs and prone corpses. The developer has really gunned its engines on the environment, opening things up with wide open spaces and twisted, labrynthine interiors.
The biggest shift in combat comes in the form of the gun. This effectively replaces the shield in the Souls games and shifts the balance of combat. Where the Souls games were about carefully balancing offence and defence, Bloodborne is all about going on the attack. It's a much more aggressive style with little room for a shield. Things are faster, too, with a new dash move enabling sweeping rushes around enemies while locked on. Melee weapons can be used in two ways, with each offering a fast, close quarters attack and a slower, more powerful, ranged attack.
While some things have changed since the Souls games, there is of course one thing fans can count on - Bloodborne is fiendishly challenging and sure to provide players with plenty of meat to sink their teeth into...
13 comments
pfagan10
9 Aug 16#12
So true. Getting up to speed on parrying the various enemies takes time, but it is sweet when you do then destroy them in one hit :smile:
GokeUK
9 Aug 16#11
SORRY20 has expired
pfagan10 to GokeUK
9 Aug 16#13
Maybe that's why they are sorry :confused:
Spudboy
9 Aug 16#10
Only 2 copies left in stock - hurry !.
Heat OP :-)
guitaristanime
9 Aug 161#8
It's how we live with ourselves when there's less and less time to tackle the backlog. Getting old sucks.
Elevation
9 Aug 16#7
Cos it's second hand and not the GOTY edition.
aaronmcc
8 Aug 161#6
Started this yesterday. I'm a Souls veteran and this game is so hard to get used to. Not having a shield is an absolute c**t!
schnide to aaronmcc
9 Aug 16#9
I was too, but you'll get used to it! And it's totally worth it, too.
joanddan7
6 Aug 161#4
Tempted by a few but need to finish some of my back log! Good deals though.
mattlong37051 to joanddan7
7 Aug 16#5
I've given up on the backlog And label myself a collector instead :laughing:
Opening post
To say From Software's Demon's and Dark Souls games hit big is something of an understatement. Many consider them to be among the greatest games ever released, and the impact they've had on the role-playing game genre has been huge. They stepped away from the tropes that have kept the genre alive for so long and put the emphasis firmly on the player's skill, smarts and grit. And, while everyone's attention was on Dark Souls II, director Hidetaka Miyazaki and From Software's A-team were making the PlayStation 4 exclusive Bloodborne.
Certain elements from the Souls games make a return. You collect blood echoes from fallen enemies rather than souls, dying is quite similar and movement can feel similar. While these are commonalities, however, Bloodborne does much to set itself apart.
The most obvious change is in the environment. The game shifts from a medieval world to one that splices Victoriana with gothic horror. Technology of the industrial revolution litters the environment. So, in many cases, do severed limbs and prone corpses. The developer has really gunned its engines on the environment, opening things up with wide open spaces and twisted, labrynthine interiors.
The biggest shift in combat comes in the form of the gun. This effectively replaces the shield in the Souls games and shifts the balance of combat. Where the Souls games were about carefully balancing offence and defence, Bloodborne is all about going on the attack. It's a much more aggressive style with little room for a shield. Things are faster, too, with a new dash move enabling sweeping rushes around enemies while locked on. Melee weapons can be used in two ways, with each offering a fast, close quarters attack and a slower, more powerful, ranged attack.
While some things have changed since the Souls games, there is of course one thing fans can count on - Bloodborne is fiendishly challenging and sure to provide players with plenty of meat to sink their teeth into...
13 comments
Heat OP :-)
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