Last month's PS+ title, wasn't appreciated in the most part by the console gamers, shame really, "if it ain't AAA, it ain't in my catalogue".
Positives: 9/10 with Very Positive reviews on Steam
Negatives: Its a Ubisoft title.
(Can't win them all)
Top comments
thatsnotme
8 Oct 154#4
I gave it a go when it was on ps+, didn't have the patience for it :laughing:
All comments (27)
yomanation
8 Oct 151#1
uPlay or not?
BuzzDuraband to yomanation
8 Oct 152#2
You'll need to be a little more specific in your question.
lukeo44
8 Oct 151#3
Enjoyed this on PS Plus, heat! :sunglasses:
feisar32 to lukeo44
9 Oct 151#22
Agreed. Downloaded, fired it up for a laugh and found I enjoyed it so much that I didn't put it down till I'd finished it.
Only negative I can see was that it was too short
thatsnotme
8 Oct 154#4
I gave it a go when it was on ps+, didn't have the patience for it :laughing:
yomanation
8 Oct 15#5
Does it go through uPlay to launch the app (like most Ubisoft games) or does it play directly through Steam?
BuzzDuraband
8 Oct 151#6
Directly through Steam.
yomanation
8 Oct 15#7
Then heat added, hah.
gaelforce
8 Oct 152#8
Fun little game. I think some people have wildly inaccurate expectations about PSN+. It's nice to get some inventive indie titles rather than a formulaic triple-A game.
edamer to gaelforce
8 Oct 15#11
True I like indie games sometimes more than AAA but that month was all platform games, and to be honest I am not a big fan, But this game I really didn't like and ti wasn't just the platform element the control of the char just felt bad.
PrinceRules64
8 Oct 151#9
Might be 9/10 on steam, but only 3 out of 46 tracked reviews on Metacritic (PC version only) are 9/10... the weighted average is 75/100.
Personally I found it unimpressive, and I was one of the first to complete it on PS4. Although you get more airborne control as you progress, including jumping ability and falling with style, it's only one level (or world) and the central objective is just to clumsily platform upwards.
There were certainly moments of beauty, and exploring the world to find all the secrets was interesting, but the eventual realisation that it's nothing more than an elaborate tower (sorry for spoiling) kind of sends the whole feeling of adventure tumbling down.
If they had had more varied worlds (or more than one for a start) and more lateral freedom then this could have been so much more. Even without a guide I fully completed it in a day.
And to be honest, it being a Ubisoft title was probably one of the positives, given that the production values (for what is there) were top notch. I'm not saying that the game is not worth £2.40, but in my opinion it is definitely not some kind of must-play game. It's essentially a (deliberately wobbly) vertical platformer with light adventure elements and a beautiful cel shaded art style.
jonesy172
8 Oct 15#10
played 2 minutes and gave up! not my cup of tea
Rens11
8 Oct 151#12
Game is overrated imo, very frustrating to play feels half finished the platforming feels off and if you fall it can take ages to get back to where you were. However a decent price for people who might enjoy it
montblanc to Rens11
8 Oct 15#13
There are teleport stations, parachutes and hangliders everywhere and so it doesn't take too long to get back to where you were if you fall. It's not explained very well but if you look at the surface you are climbing on rather than looking right up at where you are going, the game is much easier to control and climbing is much easier.
PrinceRules64
8 Oct 15#14
For anyone having trouble with the falls, plan your ascent to target the teleporters, that way you'll never have to re-ascend too far (probably the biggest exception is trying to get onto that large ring island, but there's a teleporter on it so once you get there, if you fall off just skydive to the ground one.)
Just p.s. a reminder, it's not an indie game, it's a Ubisoft game. You know, Ubisoft, the billion dollar multinational publisher.
BuzzDuraband to PrinceRules64
8 Oct 15#15
"Indie-esque" which is what the intention of Grow Home, Valiant Hearts and Child of Light were all created with, it was published by that billion dollar multinational publisher but it was created in the UK by one of their smaller subsidiaries Reflections, based in Newcastle.
Sheikher
9 Oct 15#16
I give indie games a try but this was complete garbage
CoolSurface
9 Oct 15#17
I was hopeful for this game, but the controls are abysmal. Procedurally generated running feels like your character is drunk!
adam0812
9 Oct 15#18
the same studio responsible for the bigg market brawler series
BuzzDuraband
9 Oct 15#19
And Driver :smiley:
PrinceRules64
9 Oct 15#20
That's why I said publisher, not developer. There's still a fundamental difference in budgetary approach, and often in studio size (Ubi Reflections apparently has 200+ employees, unlike most actual indie studios).
Can we just stop grasping at inappropriate words when we can simply say in plain English that these are small games with alternative art styles. There's no good reason to keep calling these indie when they simply are not.
BuzzDuraband
9 Oct 15#21
But it's an "Indie-Esque" title, I appreciate you may not like that, but it simply is, and Ubisoft would probably agree.
So no, we can't stop grasping at inappropriate words.
PrinceRules64
9 Oct 15#23
Firstly, how can you conclude that it's both 'like an indie but not actually an indie' AND still appropriate to call it an indie :neutral_face: Is it an indie yes or no. If you say it's not an indie but still think it's appropriate to call it an indie, per se, then I give up.
Secondly, Steam's lazy categorisation is no more evidence than quoting someone in this thread and saying 'look, this guy thinks it's an indie!'. Their own flagship HL2 is categorised generically as Action Game, and Amnesia as an Adventure Game. It's a pretty weak categorisation system, so not a great choice of source. Yeah, I wouldn't be surprised if they wanted people to think that it's not a Ubisoft game, probably because people say prejudiced things like "Negatives: Its a Ubisoft title."
BuzzDuraband
9 Oct 15#24
I have to ask, is that a factual statement or just off the top of your head? Reflections evidently requested Grow Home to be inserted into the Indie catergory on Steam, because maybe they feel it is an "Indie-esque" title? Now we know you can't live with that, but unfortunately we are past the days where Indie simply meant games produced from independant game studios, its now more of a visual genre.
Why is this in the indie Category?
Yes – we really are from Reflections :smiley: It’s a home-grown game for us, and we’ve got such a small team that we all feel very personally involved in this. We’ve always got a lot of creative freedom in whatever titles we work on at Ubisoft – that’s one of the great things about working here – we’ve just taken things even further with this game!
I feel we’ve created a small but beautiful game with some very different and interesting gameplay mechanics in it – the indie channel felt like the best way to reach players interested in this sort of experience.
Just to add, I haven't once referred to Grow Home as an 'Indie' title, I've called it 'Indie-esque' though on quite a few occasions, because it is.
BuzzDuraband
9 Oct 15#25
I must point out that I agree fully with you that Grow Home is not an actual Indie title, I am clearly stating as I did before that it was made intentionally with the look and feel of an Indie title, as were Valiant Hearts and Child of Light :smiley:
PrinceRules64
10 Oct 15#26
You say this, but as far as I can tell you still try and justify it being in the Indie category- it's not in the "Indie-esque" category, which would be plausible.
I never had a problem with this word you made up to try and meet me half way, but it's not actually relevant, and from the start I have only been saying can we stop calling it "Indie" by itself, because the fact remains that it's not.
I know that the game is similar to an Indie (I told you: I've played it) so I never argued it's not similar, I just state that it's not the same. Similar does not make same.
Maybe I misunderstand but it seems to me like you keep replying as if I've been arguing against this made up word, but as best I can I have been trying to leave it alone. You can keep it, it's a tangent I have no interest in.
By the way, stating the obvious, if I really couldn't live with it I would surely be dead already. Don't dramatise. What kind of question is that? It's clearly an observation. I even gave two examples to try and demonstrate. How can it be fact? If it were fact I would just give the fact and there would be no questioning it, so I wouldn't need examples.
The rest I can just answer with my time machine to save repeating myself:
mld81
10 Oct 15#27
Wasn't even worth downloading on PS+, complete rubbish. Granted there has been some really good indie games but this certainly isn't one of them.
Opening post
Positives: 9/10 with Very Positive reviews on Steam
Negatives: Its a Ubisoft title.
(Can't win them all)
Top comments
All comments (27)
Only negative I can see was that it was too short
Personally I found it unimpressive, and I was one of the first to complete it on PS4. Although you get more airborne control as you progress, including jumping ability and falling with style, it's only one level (or world) and the central objective is just to clumsily platform upwards.
There were certainly moments of beauty, and exploring the world to find all the secrets was interesting, but the eventual realisation that it's nothing more than an elaborate tower (sorry for spoiling) kind of sends the whole feeling of adventure tumbling down.
If they had had more varied worlds (or more than one for a start) and more lateral freedom then this could have been so much more. Even without a guide I fully completed it in a day.
And to be honest, it being a Ubisoft title was probably one of the positives, given that the production values (for what is there) were top notch. I'm not saying that the game is not worth £2.40, but in my opinion it is definitely not some kind of must-play game. It's essentially a (deliberately wobbly) vertical platformer with light adventure elements and a beautiful cel shaded art style.
Just p.s. a reminder, it's not an indie game, it's a Ubisoft game. You know, Ubisoft, the billion dollar multinational publisher.
Can we just stop grasping at inappropriate words when we can simply say in plain English that these are small games with alternative art styles. There's no good reason to keep calling these indie when they simply are not.
Grow Home (Steam)
Catergory: All Games > Indie Games > Grow Home
So no, we can't stop grasping at inappropriate words.
Secondly, Steam's lazy categorisation is no more evidence than quoting someone in this thread and saying 'look, this guy thinks it's an indie!'. Their own flagship HL2 is categorised generically as Action Game, and Amnesia as an Adventure Game. It's a pretty weak categorisation system, so not a great choice of source.
Yeah, I wouldn't be surprised if they wanted people to think that it's not a Ubisoft game, probably because people say prejudiced things like "Negatives: Its a Ubisoft title."
Why is this in the indie Category?
Yes – we really are from Reflections :smiley: It’s a home-grown game for us, and we’ve got such a small team that we all feel very personally involved in this. We’ve always got a lot of creative freedom in whatever titles we work on at Ubisoft – that’s one of the great things about working here – we’ve just taken things even further with this game!
I feel we’ve created a small but beautiful game with some very different and interesting gameplay mechanics in it – the indie channel felt like the best way to reach players interested in this sort of experience.
Just to add, I haven't once referred to Grow Home as an 'Indie' title, I've called it 'Indie-esque' though on quite a few occasions, because it is.
I never had a problem with this word you made up to try and meet me half way, but it's not actually relevant, and from the start I have only been saying can we stop calling it "Indie" by itself, because the fact remains that it's not.
I know that the game is similar to an Indie (I told you: I've played it) so I never argued it's not similar, I just state that it's not the same. Similar does not make same.
Maybe I misunderstand but it seems to me like you keep replying as if I've been arguing against this made up word, but as best I can I have been trying to leave it alone. You can keep it, it's a tangent I have no interest in.
By the way, stating the obvious, if I really couldn't live with it I would surely be dead already. Don't dramatise.
What kind of question is that? It's clearly an observation. I even gave two examples to try and demonstrate. How can it be fact? If it were fact I would just give the fact and there would be no questioning it, so I wouldn't need examples.
The rest I can just answer with my time machine to save repeating myself: