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Marvellous Miss Take: bright and jazzy.
Marvellous Miss Take: bright and jazzy.
Marvellous Miss Take: bright and jazzy.

Marvellous Miss Take review – a stylish approach to stealth

This article is more than 9 years old
PC, Rising Star Games, cert: n/a

Cutting a stylish dash as an intriguing little PC romp, Marvellous Miss Take follows the story of the conveniently named Sophia Take’s bid to reclaim an art collection inheritance that has been wrongfully sold to private collectors.

In a pleasing twist on traditional stealth gameplay, the action is more reminiscent of Mark of the Ninja. Patrol-route memorisation, takedowns and waiting for guards to conveniently forget they have seen you are avoided in favour of a simpler design, requiring you to draw attention away from Miss Marvellous and then move her swiftly past patrols.

It is a device that works well. Situational information is displayed by the game’s attractive visuals, which helpfully communicate what guards can see and hear, how alert they are and where it is safe to hide. There is also some variety – often missing from titles with one central conceit – with different characters offering their own missions. Veteran thief Harry, for example, walks with a limp and travels slowly but can distract guards with a noise-maker. Bright and jazzy, this is a hugely pleasing, fresh, challenging take on the stealth genre.

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