It offers gameplay which manages to be both novel and infuriating simultaneously. Players who enjoy a more sedate, thoughtful style of play will probably find Miss Take an extremely frustrating experience, but if you can stick with it you'll find something very original indeed.
Nice little single player stealth game, with refreshing cartoonish and colorful visual style, instead of dark colors usually in stealth games. It's really easy to learn, and starts with the basics, advancing step by step. You control with mouse (with optional keyboard control). You try to steal art from a gallery, which has security cameras, devices and guards. You can run, whistle, crouch behind objects et cetera. After completing a heist you can go back to it, and try to make it in shorter time. There's also additional painting to be robbed + gadgets like the noise maker.
I liked also the music, funky bluesy thing with cool horn sections, they clearly paid attention to it. I'm a music student and care about this more than most people I guess. But most games don't have music worth mentioning, but in this one it's not just some background noise I want to turn off after 1 minute.
Excellent stealth game, with a charming 60s cartoon aesthetic and great music. If you want game that feels light but also engages your attention, especially if you like to play games in short bites rather than big meals, this will be great for you. Definitely at its best when played with an XBox controller. I'm giving it a high score because I think it succeeds perfectly at what it set out to do, and it was the best surprise of 2014 for me (in a year when so many big games were disappointments).
Some work could've been done to make the controls tighter, but those who aren't easily frustrated by such things will find The Marvellous Miss Take to be a nice change of pace for the genre.
The Marvelous Miss Take is so good because it’s a rare thing in games - it's a unique twist on an established formula. You're forced to think far more cleverly if you want to see success in this game than most stealth games, and it's the better for it.
It's just a shame that the game's level design and enemy combine to short-circuit the experience throughout, because there are so many individual pieces that make the game really easy to like. Sofia deserves better.
Such a simple to learn - hard to master game that requires patience, daring and quick thinking. - Well .. quite similar to many other stealth games of course. The style and design however make it quite unique - with bright colours and jazz music.
The game does everything important correctly. The environments are clear and sharp; i have not found any situation where i was not 100% sure what to expect (in terms of where i can hide and where i cannot hide)
The difficulty curve is fair - but goes up quite steeply soon.
8/10 for being excellent at what it is meant to do - not more because the game does lack some complexity that could have made it a bigger game. It is - in my opinion - a perfect casual game - but will not really satisfy gamers that seek highly complex game mechanics.
The music, the graphics and the overall style all contribute to make this awesome game. I recommend it for fans of games which require patience and a tactical mind to find a solution to a problem. Although there's not much that Wonderstuck have done wrong, I would love to see added levels in the future, possibly through DLC.
The Marvellous Miss Take is a stylish stealth game which focuses on distraction and dealing with randomly wandering guards as its primary mechanics.
The game stars the Sophia Take, an heiress whose aunt’s fortune (and more importantly, her art) is all stolen (via a forged will) by Ralph, an evil megalomaniac whose focus seems to be hoarding the art for himself rather than sharing it with THE PEOPLE. Sophia’s goal is to steal all the art back and expose Ralph for what he is.
Joining her on her quest are Harry, an older thief with a bum leg, and Daisy, a young, seemingly orphaned pickpocket who joins the team.
The game’s stealth gameplay is very simple – click to walk to a location, hold down the mouse button to run there, and use the right mouse button to throw a device (which varies by character and level) to distract or get around the guards. Ducking behind obstacles is automatic as long as you aren’t running, and the fields of view of all the guards are displayed via very simple and easy-to-understand visual displays.
The levels are all viewed from a top-down isometric perspective which is pretty heavily constrained around your character, meaning you’re exploring the level as you’re penetrating it. What makes this game unusual for a stealth game is that, contrary to most such games, the guards – both in the form of men and dogs – wander randomly through the level, meaning that you cannot rely on them to turn just the right direction or walk just the right way. This also means that waiting around can get you trapped between randomly wandering guards, so it pays to move quickly and to distract the guards to get them to go where you want them to go, either by showing yourself to them, making some noise, or by throwing a noise-making gadget.
Sophia’s goal in each level is to collect all the golden art pieces, set up on walls and pedestals, and then make it to the elevator or exit. Every level has two independent floors to it, and if you fail on the second floor, you start over at the start of that floor, not at the start of the level. On top of that primary goal, she has two secondary goals – she can break the glass around a special statue which appears once per floor, which attracts the attention of the nearest guard, or she can try and do a speed run through the level, completing it within a certain amount of time. In most of the levels, Sophia finds an item lying on a pedestal near the entrance that helps her clear the level – a noise-maker that can be thrown to distract guards, glue to stick them in place, a smoke bomb to obstruct their view, or a teleporter to skip past them.
If Sophia is spotted by the guards, she has to go hide before they catch her; if they catch her, you must start the floor over. Unfortunately, even if you are not captured, Sophia will drop her (very stylish) hat, which must be retrieved before she can complete the level.
Her two allies have slightly different gameplay. Harry always has the same item – a noise-making ball which bounces off the walls – wherever he goes, but as it is his lucky charm, he must collect it back up before completing a level. His missions take place at night in the same rooms that Miss Take’s missions take place in, but with a different setup of guards, and various barriers put in place to obstruct his route through the level. Unlike Sophia, he can’t run, but on the upside, he only has to collect three paintings per floor. His alternate goal is to make it through levels without being spotted by any guards or cameras.
Daisy has no special items at all to help her, but on the upside, she can walk right up behind guards without alerting them, and is the fastest character in the game. Like Harry, she plays in the same stages Sophia does, but with barriers up (though different ones than Harry, oftentimes), and with different guard setups. Daisy must pickpocket keys off the guards to unlock safes and retrieve deeds. The safes are alarmed, so Daisy must run away quickly after avoiding a safe to avoid getting caught. Her levels tend to be the most frustrating simply because the guards must be approached up close, and the safes always create intense situations. Like Sophia, her goal is to speed-run through every level, which is the hardest goal in the game due to the random movements of the guards, and can sometimes lead to extreme frustration.
Indeed, the game’s greatest flaw is its randomized nature. At times, the enemies will turn around and completely screw up your quickly thrown-together plan, and there are occaisions where you will simply be forced to reset a stage because guards randomly wander in through both ends of a hallway. Such events are sometimes your fault, but at other times, the random nature of the game can be quite annoying – especially when doing speed-runs as Daisy, who is pretty dependent on a good guard setup at times to complete her run in time.
The game’s other flaw is its repetitive nature.
Super pretty and original action heist game. You need to unlearn everything you previously knew about stealth games and start from the ground up. Original and challenging.
SummaryIn the bustling heart of London, a once magnificent art collection has been unscrupulously poached and split up among private collectors. Meet Sophia Take, the rightful heir to the misappropriated masterpieces. Help Sophia to reclaim her inheritance on an exciting and daring adventure across the capital!